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soft(n) evolved as a multi-user networked installation from the prototype project called move.me.
soft(n) was created in collaboration with V2_Lab, and served as
V2_Lab's contribution to the larger Dutch EU Passepartout project,
which included industry partners from Philips, Inc. and Academic
Partners from TU/e and CWI. While move.me provided an initial proof of
concept which enabled iterative testing of hardware, software, fabric
construction and user interaction, soft(n) was the final phase and included a multi-user networkedpublic art installation
In move.me a single interactive
cushion/pillow was designed to test ambient response and control
within a home entertainment environment. Much of move.me's
development cycle was used to design, build and implement the special
smart fabric' tactile input surface that was able to recognize touch
qualities. The development of the heuristics for tactile recognition
and its use in a multi-user networked environment for soft(n) was
based on the intitial hardware and software proof-of-concept created
in the move.me phase.
V2_ put out an international call for artists to represent V2_Lab in
the Passepartout project, and selected the Canadian Artist, Thecla
Schiphorst to lead the artistic concept, design and implementation
of an 18 month project resulting in the development of a new
work for DEAF07: Interact or Die.
The resulting art-work, soft(n), a multi-user networked installation,
contained 12 'soft objects' which exhibited emerging behaviour (via
light, sound and vibration) based on touch and movement such as picking them up or
throwing them about the space.
Soft(n) Objects Hardware design
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