THE GARDEN OF SONIC DELIGHTS  (2015-16)
a soundscape composition with multiple digital soundtracks


The Garden of Sonic Delights (2015-16) invites the listener to enter an imaginary soundscape (one that Murray Schafer might describe as a “soniferous garden”) richly filled with sounds that may remind us of the actual sounds of water, wind, insects and birds. Our visit will take us through the afternoon until the next morning, hopefully leaving us delighted and refreshed.

The piece was commissioned for the 2016 BEAST Feast and realized in 48 channels at the Technical University, Berlin, and the composer’s private studio assisted by Outboard’s TiMax2 Soundhub for spatialization.

Original recordings from the World Soundscape Project Tape Collection. Sound processing realized with Soundhack convolution and Chris Rolfe’s MacPod software, with spatialization created by Harmonic Functions’ TiMax2 matrix mixer, marketed by Outboard Inc (UK).
Scenes: Entering the garden
Afternoon and evening
Nighttime and Dawn Chorus
Production Score: Prod1, Prod2
Prod3, Prod4
Prod5, Prod6
Time: 0:00
5:20
7:45
Audio:
 Part 1
 Part 2
 Part 3
Spectrogram: Part 1a, Part 1b
Part 2
Part 3a, Part 3b

Materials:
All sounds in the piece were based on recordings of natural sounds in various environments (e.g. forests, meadows). Fifteen files were convolved with themselves using SoundHack to produce various hybrids, most normalized with high frequency boost, and some EQ'd with fades added; granular time stretching and digital resonators using Chris Rolfe's MacPod were also used (see parameters in the production files). Various ambient sounds provide a background, as listed below in Section IV.
I. Creek (Chemainus, BC) Resonated and Convolved with itself

 Creek 1 (Original source material, percussive section)
Creek 1 resonated & granulated
Resonated Sections
*self
*self*self

 CreekRes1 (two voices)

 CreekRes1a

 CreekRes1a*self

 CreekRes1a*self*self


 CreekRes1b

 CreekRes1b*self

 CreekRes1b*self*self


 CreekRes1c

 CreekRes1c*self

 CreekRes1c*self*self

 CreekRes2 (four voices)

 CreekRes2a

 CreekRes2a*self

 CreekRes2a*self*self


 CreekRes2b

 CreekRes2b*self

 CreekRes2b*self*self


 CreekRes2c

 CreekRes2c*self

 CreekRes2c*self*self

 CreekRes3 (eight voices)




 CreekRes4 (eight voices)

 CreekRes4a

 CreekRes4a*self

 CreekRes4a*self*self


 CreekRes4b

 CreekRes4b*self

 CreekRes4b*self*self


 CreekRes4c

 CreekRes4c*self

 CreekRes4c*self*self

 CreekRes5 (twelve voices)

 CreekRes5a

 CreekRes5a*self

 CreekRes5a*self*self


 CreekRes5b

 CreekRes5b*self

 CreekRes5b*self*self


 CreekRes5c

 CreekRes5c*self

 CreekRes5c*self*self

 CreekRes6 (16 voices)



 Spectrograms

CreekRes1245a*self
CreekRes1245b*self
CreekRes1245c*self
CreekRes1245a*self*self
CreekRes1245b*self*self
CreekRes1245c*self*self

II. Natural Sound Convolved with itself, Stretched and/or Resonated

Original Source Materials
*self
*self*self
*self*self*self
Stretched
Resonated**+Stretch
 Bee

 Bee*self
 Bee*self+rev
 Bee*self*self
 Bee*self*self+1oct
 Bee*self*self+rev
 Bee*self*self+rev+1oct



 BirdAmb
 BirdAmb*self
 BirdAmb*self-1oct
 BirdAmb*self+1oct




 BirdFly
 BirdFly*self
 BirdFly*self*self
 BirdFly*self*self*self


 BirdSolo2

 BirdSolo2*self
 BirdSolo2*self*self
 BirdSolo2*self*self-28
 BirdSolo2*self*self*self
 BirdSolo2*self*self*self-1oct
 BirdSolo2*self*self*self-28

 BirdSolo2*selfResStr
 BirdSolo2*selfResStr+Rev
 BirdSolo2*self*self-28ResStr
 BirdSolo3

 BirdSolo3*self
 BirdSolo3*self*self
 BirdSolo3*self*self-2oct
 BirdSolo3*self*self*self
 BirdSolo3*self*self*self-1oct
 BirdSolo3*self*self*self-2oct

 BirdSolo3*selfResStr
 BirdSolo3*selfResStr+Rev
 BirdSolo3*self*self-2octResStr
 Eagle
 Eagle*self
 Eagle*self-1oct
 Eagle*self-2oct
 Eagle*self-3oct
 Eagle*self*self
 Eagle*self*self-1oct
 Eagle*self*self-2oct
 Eagle*self*self-3oct
 Eagle*self*self*self
 Eagle*self*self*self-1oct
 Eagle*self*self*self-2oct
 Eagle*self*self*self-3oct
 Eagle*self-1Str
 Eagle*self-1Str-1oct
 Eagle*self-1Str-2oct
 Eagle*self-1Str-3oct
 Eagle*self-2Str
 Eagle*self-2Str-1oct
 Eagle*self-2Str-2oct
 Flies2

 Flies2*self
 Flies2*self*self
 Flies2*self*self+1oct
 Flies2*self*self+2oct
 Flies2*self*self+3oct



 Flies3

 Flies3*self
 Flies3*self*self
 Flies3*self*self+1oct
 Flies3*self*self+2oct
 Flies3*self*self+3oct




 Fly1

 Fly1*self
 Fly1Comb


 Fly1Str
 Fly1Res

 Fly2

 Fly2*self
 Fly2*self+1oct
 Fly2*self+2oct
 Fly2*self+3oct
 Fly2*self*self
 Fly2*self*self+1oct
 Fly2*self*self+2oct
 Fly2*self*self+3oct
 Fly2*self*self+Rev
 Fly2*self*self+1oct+Rev
 Fly2*self*self+2oct+Rev
 Fly2*self*self+3oct+Rev




 Grasshopper

 Grasshopper*self
 Grasshopper*self-1oct
 Grasshopper*self-2oct
 Grasshopper*self*self
 Grasshopper*self*self-1oct
 Grasshopper*self*self-2oct




 Squirrel

 Squirrel*self
 Squirrel*self-1oct
 Squirrel*self-1octEx
 Squirrel*self-2octEx
 Squirrel*self*self
 Squirrel*self*self-1oct
 Squirrel*self*self-2oct
 Squirrel*self*self-1+2oct




 Cicadas

 Cicadas*self





 Crickets

 Crickets*self





Production Score
III. Spatialization
Certain groups of sounds in the work (as noted by ** in the production score) are spatialized with the TiMax2 SoundHub, developed by Harmonic Functions. Our version uses it as a 16 to 8 matrix mixer where at every cross-point in the mixer, an "image" describes how the signal is routed to the 8 output channels in terms of level (dB) and time delay (ms). In this particular work, the images are all members of a family called Echo where one output channel is strongest (0 dB), and two neighbouring output channels on either side (skipping one channel each) drop off by about 6.0 dB with a 170 ms delay. The visual and numerical representations of some sample images are shown in the table below (with the relevant numerical values marked in red, the amplitude levels shown as faders, the delays shown with an up arrow fader, and the output channels listed on the bottom row).

In all cases a Trajectory is created by placing 8 or 12 such images in a row, indicated in the Production Score, where the sequence of images goes clockwise around the ring of speakers in the sequence Echo1, Echo2, .... Echo8 (note: in the production score, these images are referred to as 13, 14, ... 20, plus 45-52 for the 12-channel version). In all cases, the right hand channel is two speakers to the right (e.g. when the left channel goes to Echo1, the right goes to Echo3, etc. so the echoes overlap). With the trajectories interpolating between these fixed values, the effect is similar to a swarm of sounds moving collectively. Note that the speed of the trajectory depends on the length of the file, and in this work, one or more complete rotations around the 8 speakers occur during the entire file as noted, not always evenly, meaning that each file with its own duration will be spatialized at different speeds.


Echo1

Echo5

Echo8

IV. Ambiences
Certain ambiences are also used, some for more distant speakers, and one track closer as an original reference.

  Creek1 (percussive)
 Creek2 (smooth)
 Wind3 (with subtle resonance)
 Wind4 (with subtle resonance)
 Wind4A (with subtle resonance)
 Wind5 (with subtle resonance and passing cars)
 Insect1 (with car passing)
 Insect2 (with car passing)
  Insect3 (with fly)
 Forest1
 Forest2

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