THE WINGS OF NIKE (1987)
Production Score - page 1

 Tracks 1 & 2

Source: Male phoneme, with 1/4 attack & decay (sample repeated)

Processing: 18 voi., speed 189 (25.9 kHz), offset = 1000 samples, off.rng = 100 samples, grain dur.=150 ms, dur.rng = 5. Once texture filled in, fade in and start ramp (1 sec per step) on dur between 150 and 50 ms with inc=2, then to 20 ms with inc=1; then ramp delay 0 -> 30; then dur ramped cyclically between 20 and 75 ms, delay between 0 and 30 ms,  offset to 0 and back; around 3', ramp transposition cyclically up 1  oct. between 2 and 18 voices, stopping around 5'

 Tracks 3 & 4

Source: Male phoneme, with 1/4 attack & decay (sample repeated)

Processing: 15 voi., speed 189 (25.9 kHz), start with all voices down 1 oct.; offset = 1000 samples, off.rng = 100 samples, grain dur.=150 ms, dur.rng = 5. Once texture filled in, fade in and start ramp (1 sec per step) on dur between 150 and 50 ms with inc=2, then to 20 ms with inc=1; then ramp delay 0 -> 30; then dur ramped cyclically between 20 and 75 ms, delay between 0 and 30 ms,  offset to 0 and back; around 3', ramp transposition cyclically (back to normal pitch) between 2 and 15 voices, stopping around 5'

 Tracks 5 & 6

Source: Female phoneme, with 1/4 attack & decay (sample repeated)

Processing: 18 voi., speed 189 (25.9 kHz), offset = 1000 samples, off.rng = 100 samples, grain dur.=150 ms, dur.rng = 5. Once texture filled in, fade in and start ramp (1 sec per step) on dur between 150 and 50 ms with inc=2, then to 20 ms with inc=1; then ramp delay 0 -> 30; then dur ramped cyclically between 20 and 75 ms, delay between 0 and 30 ms,  offset to 0 and back; around 3', ramp transposition cyclically up 1  oct. between 2 and 18 voices, stopping around 5'; at 4:30 lower speed for downward gliss (to 20 kHz)

 Tracks 7 & 8

Source: Female phoneme, with 1/4 attack & decay (sample repeated)

Processing: 15 voi., speed 189 (25.9 kHz), start with all voices down 1 oct.; offset = 1000 samples, off.rng = 100 samples, grain dur.=150 ms, dur.rng = 5. Once texture filled in, fade in and start ramp (1 sec per step) on dur between 150 and 50 ms with inc=2, then to 20 ms with inc=1; then ramp delay 0 -> 30; then dur ramped cyclically between 20 and 75 ms, delay between 0 and 30 ms,  offset to 0 and back; around 3', ramp transposition cyclically (back to normal pitch) between 2 and 15 voices, stopping around 5'; at 4:30 lower speed for downward gliss (to 20 kHz)

 Mask Track
Starts around 1:30, cycles 6 times with FM grains (realized with GRMSKX program) with c:m ratios 1:2, 1:1, 2:1, 3:1, 4:1, 5:1 for each 40" cycle; lasts about 4' and fades; see mask details below
Time 0:00 .......................................... 1:00 ....................................................... 2:00 ................................................ 3:00 ................................................... 4:00 .................................................. 5:00 ................................................ 6:00
Graphics
click to enlarge


Mask: Frequency mask: 7600/8400 Hz -> 2000/8000 Hz in 15", holds for 10", then back to 7600/8400 Hz in 15"; Duration mask: 68/72 ms -> 18/22 ms in 15", 20/70 ms for 10", then 18/22 -> 68/72 ms in 15"; Delay ramp from 0 -> 25 ms in 15", then 50 -> 0 -> 50 ms in 10"; then 25 -> 0 ms in 15"; Modulation Index mask: 0/0 -> 0/10 in 15", hold for 10", then 0/10 -> 0/0 in 15". Total duration 40". Each mask segment is translated by the program into a ramp on the average and range, similar to the ramp files, since they are functionally equivalent.

 Stereo Reduction

Spectrograms: Part 1, Part 1a, Part 1b, Part 1c



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