


We designed our sculpture as a toy pet that would remind the user to turn off lights should the user have an unnecessary amount on. Our goal is to create an emotional connection between the user and our sculpture. One way to fuel that connection is giving it human characteristics such as a name. We call it MOMO. Currently, there is no particular reason for the name aside from the fact that it’s “cute”, but we’ll be sure to make up a fancy acronym for the final report. MOMO reads information from the room that it is put inside. For instance, if the user keeps MOMO in the living room, MOMO would read certain information about the light usage of the living room such as how many lights are turned on, how many people are in the room and whether it’s daytime or nighttime using various sensors. MOMO also keeps track of how the user uses light in that particular room so that it can compare the existing data that is recorded onboard to the current situation overtime. MOMO would use its lighting, breathing and movement mechanism to communicate to the user about the light usage.
For example, say Tom usually spends his evening after work watching TV on the couch with only one light on, however today he has two lights on while watching TV. MOMO would move toward Tom in its panic state. Its movement and breathing pulse would be much faster than normal and eventually it will come to a complete stop, which we call we its ‘dying state’. In order to bring MOMO back to life, Tom has to turn off those extra lights or pet MOMO. Petting MOMO will resurrect him and it will turn off the lights in the room or dim them down to respectable levels for the situation if the user configures it. Then MOMO can start breathing and moving normally.
With such functions, MOMO is not only able to communicate to the user about their usage of light, but the vulnerability associated with high energy usage. The natural but in-organic movement and its behavior for example, gives the sense of wear and tear. The more you use some mechanical objects over time, the slower and less responsive they become. The organic like breathing on the geometric crystalline shell, representing how much life there is to spare, taking its breath away as you move from natural resources to more artificial providers. This bridges the organic and inorganic effects on consumption into one seamless sculpture.
MOMO also communicates the related side effects. For example, over consumption can lead to panic and despair. By consuming more resources than we need, we expose ourselves to shortages and become vulnerable to our dependency on such external forces. However, if we lead a balanced sustainable life we can improve our lives and the lives of others around us. If we keep care of what we have, it will lead to more enjoyable lives. With MOMO promoting such ideals, we can help educate users on the benefits of maintaining a more sustainable lifestyle