Multiplayer Sport Game: Roll and Steel (2016)

Game Trailer Video

Overview

Roll and Steeal is a fast paced third-person competitive team-based multiplayer game the aim of which is to fill up the team’s energy pool.

The main game’s feature is energy. It serves as a fuel that is kept in player’s backpack and as a scoring system for teams. Being a fuel, it supports every action and when it exhausts the player becomes paralyzed until the backpack is partially refilled. As energy serves as a scoring system, every team strives eagerly to fulfill the common energy pool faster than the opponent. The game provides 2 sources of energy for the common pool: scoring a goal or stealing of energy from the opponents’ backpacks. However, goal contributes much more energy to the pool than the stealing.

Role

  • Unity Animator
  • Unity Programmer
  • Game Designer

Skills

  • Visual Studio programming (C# Script Programming)
  • Unity 3D developing Skills
  • Ideation and design skills
  • Team cooperation and communication skills

Essence Statement

Roll and Steeal is a futuristic battle sport in which players compete together to fulfill energy pool of their team. They master their skills for effective energy allocation and find the best mechanics for controlling the giant ball. Every player has a backpack with energy which is the only source for movement capability. Unable to function without the energy, players can sneak behind opponents to steal their energy for the common pool, incredible goals, cheerful competition and epic victory.

Key features

  • Remorseless exhaustion: steal your opponent’s energy to decrease their movement capabilities and to contribute more energy to the team’s common pool
  • Roll for goal: direct the ball to the opponent's gate to receive incredibly large energy burst
  • Power-up: pick-up additional items to enhance special abilities and don’t give any chance to your opponent to win.

Rules

  • For every goal, team’s energy pool is filled by 20%
  • Every team has a common energy pool and every team member has personal energy backpack
  • If player's energy reaches 0% any additional stolen energy by an opponent will be drawn from the common team’s pool
  • When player steals more than 100% of his/her backpack’s energy, extra amount is partially contributed to the team energy pool
  • Team who fills up the common energy pool first wins the game

Unity Game Development

UI design image
Unity C# programming and digital development

Unity Visual Effects

visual effects image
I created particle system and prefabs of visual effects and called them in programming. I used programming to call these effects when the case should play or stop the particle effects.

Team Play Strategy

scripts attached image 2
Players can come closely behind a player to steal or share energy.