"Hello! I am Steven Caesar Wong. I create video games and artworks by programming."

Portfolio Trailer

My Recent Projects

Industrial Project 1: Unity VR Game: BC Gold Rush

Project Overview

The “BC Gold Rush” is to create a VR experience that will immerse the target audience in British Columbia’s historical landscape through compelling storytelling for the British Columbia Royal Museum. The purpose is to teach visitors historical facts about the Gold Rush and to give them a first hand experience of gold mining during that era. Using these two objectives, our visual candy team aim to encourage interaction for the target audience and to draw in a younger audience attuned to new technology.

Industrial Project 2: Unity VR Game: Planet Creator

Project Overview

The “Planet Creator” is for people over the age of 12, who are interested in astronomy and want to explore and experiment (in virtual space). This game was presented in the 2017 Canadian Virtual Reality (CVR), which is the showcase a world-class selection of top industry experts, the latest technologies, and hands-on demonstrations of the latest products. In the Planet Creator, the user will create planets by throwing three different element asteroids into a protoplanet target in various combinations to observe their outcome. Unlike Universe Sandbox and other astronomy based VR experiences, the Planet Creator’s interactivity is a stylized educational experience, focused on fun and based on a physical input mechanic.

Team Project 3: Unity VR Game: The Cave

Project Overview

"The Cave" aims to make the users aware of the psychological impacts that feelings such as pressure, uncertainty and fear can have on their own decision-making process. Basing on Freud’s tripartite theory of the psyche, we represent its main concepts, the Id and the Super-ego, as voices played inside the player’s head and with that we aim to convey the roles of these parts in the human psyche. The player’s real thoughts will act as the Ego, the realistic one that mediates between the desires of the Id and the Super-ego. We hope to make the players feel how the urgency and pressure created by the environment influence their listening to their own Id, Ego and Super-ego thoughts and desires.

Team Project 4: Unity VR Card Game

Project Overview

Card Commander brings a traditional card game into VR by enhancing the fun and immersive environment to discover the advantages of the VR platform for traditional card games, because people want to experience new technology in a more familiar way and share with others. A game company is interested in exploring virtual reality and games. The final prototype are a playable prototype, art assets and full documentation covering development and steps for future development and implementation. The client would ultimately like an online offering that would include a tournament.

Team Project 5: Unity Multiplayer Sport Game

Project Overview

Roll and Steeal is a competitive team-based multiplayer sport game in which player aims to fill their team’s energy container by scoring goals and stealing opponents’ energy. Players have enough freedom to determine their strategies and tactics to compete with the opponent within time constraints and environmental boundaries. Each team has same number of players. The game provides teams with a choice to either differentiate the abilities of every team member or give all members same ones.

Industrial Project 6: Unity Smartphone Game

Project Overview

AngryFruit (果子怒了) is a matching puzzle game for smartphones, the goal of which is to unlock the next level by reaching a target score with a limited time. The basic move of this game is horizontally or vertically matching the fruit patterns, at least three same fruit patterns, which will be eliminated from the game board with certain score increasing to be achieved based on how many fruits are eliminated at a time. To speed up score increasing, players need to borrow the power of different tools like bombs, stars and clocks, etc.

Team Project 7: Interactive Dress

interaction photo 1
This is an interactive dress with LED lights on it.
interaction photo 2
The dress pattern changes by the disance between people and the dress.
interaction photo 3
The lighting effects are controlled by programming and ultrasonic sensors.
interaction photo 4
People can interact with the patterns change.

Project Overview

"Water Wave Dress" is an Arduino collaborative project with which our group (with Lele Zhou and Irene Zhu) plans to design an interactive dress for a university course (IAT320 Body Interface) of Interactive Art and Technology major in Simon Fraser University. My role in this project mainly deals with coding, circuit building, and drawing initial drafts. The interaction creates an interesting pattern of showing ripple effect, which various depending on the distance between spectator and the model.

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Individual Project 8: Satiric Video Sculpture

Project Overview

This video sculpture, with an aim to satirize hypocrites in our society, consists of a double-sided face head sculpture and a mirror with a LCD screen on it. The front side of this sculpture shows a sincere kind face while the behind side of the head would be the actual evil face. When people are directly in front of the sculpture, they could see both the kind face and the evil face hidden behind, for the latter will be reflected and showed in the mirror. It is conveyed by the scrolling words on the LCD screens that some hypocrites hurt others in our current community.

Individual Project 9: Film Trailer

Project Overview

When you surf online at home, have you ever imagined that you get sucked into the computer? What will happen when you come to a virtual world? Let us click the below button to have an adventure with "Yeti".

Team Project 10: Narrative Film

Project Overview

In the short narrative film "Saving Miss Sue", Miss Sue suffered an accident in her childhood and lost her heart. She became pessimistic every day since then and one day a sweet angel came into her life...