Unity VR Game: The Cave (2017)

Game Trailer Video

Overview

The project aims to make the users aware of the psychological impacts that feelings such as pressure, uncertainty and fear can have on their own decision-making process. Basing on Freud’s tripartite theory of the psyche, we represent its main concepts, the Id and the Super-ego, as voices played inside the player’s head and with that we aim to convey the roles of these parts in the human psyche. The player’s real thoughts will act as the Ego, the realistic one that mediates between the desires of the Id and the Super-ego. We hope to make the players feel how the urgency and pressure created by the environment influence their listening to their own Id, Ego and Super-ego thoughts and desires.

Role

  • Unity C# Programmer
  • HTC Vive VR Technical Developer
  • Game Designer
  • Video Editor
  • Unity Particle Effect Designer

Skills

  • Unity C# programming
  • Unity 3D VR developing Skills
  • User experience design
  • Team cooperation and communication skills

Intended User Experience

In the experience, the player listens to his Id and Super-ego voices in his mind and has to make decisions under pressure to try to escape from the cave in which he is currently trapped. We hope to convey to the player feelings such as pressure, urgency, doubt and apprehension. With the uncertainty of whether rescue is going to come or not, the player must find a way to survive by finding the right balance between his instinctive and scrupulous intentions.

Key Features

  • Survivial Time: There is a hidden survivial time calculation adding or subtracting depending on the player action choices
  • Interactive Actions: Player can drink water, boil water, eat mushrooms, start a fire and etc.
  • Puzzle Solving: Player needs to choose non-posioned mushrrom to eat, and to boil the water to drink, and to figure out choosing different right actions in right order.

Physical and Digital Interaction

heater
We put a heater facing to players when they start a fire

Interactive Visual Physics

interative objects
Every object has a rigidboby and visual physic to let users to get interaction like hitting the skeleton