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Even since I was a kid, I wanted to be a cartonnist because I love to draw cartoon stories. Stories are all about the characters, and as the job of a storyteller was a tell the story of the character as if he or she once lived. Therefore, when I first learned to model and animated a character with 3ds Max in high school, I immmediately fell in love with 3D modelling. Because my characters were no longer stuck on a piece of paper, but alive in a world that allow him or her to have a depth and a volume. When I first saw my character walking clumsily across the computer screen, I felt like I have finally meet my old pen friend. It was an incredible moment.