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Book Reviews

  • Jin, Dal Yong (2020). Media Ethics and Global Justice in the Digital Age by Clifford Christians. Cambridge University Press, 2019. Canadian Journal of Communication 45(1): 1-3.

  • Jin, Dal Yong (2019). POP CITY: Korean Popular Culture and the Selling of Place by Youjeong Oh. Cornell University Press, 2018. Pacific Affairs 92(4): 797-799.

  • Jin, Dal Yong (2019). Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System by Dominic Arsenault. MIT Press, 2017. Technology and Culture 60(2): 652-654.

  • Jin, Dal Yong (2019). Thought-Provoking Play: political philosophies in Science Fictional Videogame Spaces form Japan by Martin Roth. Asiascape: Digital Asia 6(3): 284-286.

  • Consalvo, Mia (2017). Atari to Zelda: Japan’s Videogames in Global Contexts. Cambridge, MIT Press. Technology and Culture 58: 604-606.

  • Choe, Youngmin (2016). Tourist Distractions: Traveling and Feeling in Transnational Hallyu Cinema. Duke University Press. Korean Studies 41: 282-285.

  • Lie, John (2016). K-POP: Popular Music, Cultural Amnesia, and Economic Innovation in South Korea. Berkeley: University of California Press. Pacific Affairs 89(1): 200-202.

  • Eckstein, Lars and Schwarz, Anja (eds.) (2015). Postcolonial Piracy: Media Distribution and Cultural Production in the Global South. London: Bloomsbury. Information, Communication and Society 18(12): 1457-1459.

  • Otmazgin, Nissim and Eyal, Ben-Ari (eds.) (2015). Popular Culture and the State in East and Southeast Asia. London: Routledge. Japanese Studies 35(2):264-266.

  • Kim, Kyung Hyun and Choe, Young Min (eds.) (2015). The Korean Popular Culture Reader. Durham: Duke University Press. Pacific Affairs 88(2): 330-333.

  • Holroyd, Carin and Coates, Kenneth (2014). Digital Media in East Asia: National Innovation and the Transformation of a Region. New York: Cambria Press. Pacific Affairs 87(2): 301-303.