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Metacreation
Machines Endowed with Creative Behavior
IAT-8xx, since Spring 2008



School of Interactice Art
and Technology

Students' projects
  Instructor: Philippe Pasquier
Aka Computational Creativity

 

Spring 2009, Students' projects  

 

>>> First assignment (in-class presentation):

>>> Second and third assignments: Final Project (development of either a metacreation or a theoretical project, in-class presentation, demonstration and research paper)

 

 


Spring 2008, Students' projects  

 

>>> First assignment (in-class presentation):

  • Nis Bojin: presentation of Voyager, an early (1986) metacreation by the jazz trombonist/composer George Lewis (PDF)
  • Carlso Castellanos: presentation of Gordon Pask's conversation theory and its application in digital art (PDF)
  • Ben Bogard: presentation of his master project, the Memory Association Machine (MAM), using self-organised maps (a type of unsupervised neural network) (PDF)
  • Aaron Levisohn: presentation of EDEN, a metacreation mixing multi-agent systems and artificial life developed by John McCormack (PDF)
  • David Milan: presentation of Craig Reynold's BOID, a multi-agent architecture for flocking behavior (PDF)
  • Jack Stockholm: presentation of CAMUS (Cellular Automata MUSic), a metacreation developed by Eduardo Miranda et al.(PDF, HTML)

>>> Second and third assignments: Final Project (development of either a metacreation or a theoretical project, in-class presentation, demonstration and research paper)

  • Carlso Castellanos: BATRC (Bio-Affective Tendency Recognition and Classification System), an interactive installation using biofeedback technologies and statistical machine learning (paper, PDF)
    • Published as: Carlos Castellanos, Philippe Pasquier, Luther Thie, Kyu Che, Biometric Tendency Recognition and Classification System: An Artistic Approach, 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2008), pp. 166-173, ACM Press, 2008.
    • To be presented at Root Dividion Gallery (San Francisco), March 2009
  • Aaron Levisohn: Beatbender, a metacreation exploiting Brooksian agent architecture for the generation of rhythmic patterns (paper, PDF, on-line documentation and examples, HTML)
    • Published as: Aaron Levisohn, Philippe Pasquier, BeatBender: Subsumption Architecture for Rhythm Generation, ACM International Conference on Advances in Computer Entertainment Technologies (ACE 2008), Yokohama, Japan, pp. 51-58, ACM Press, 2008. (acceptance rate 14%)
  • David Milan: BOIDZ, an ambient visualisation system using BOID agents (paper, PDF, web page, Youtube video)
    • Published as: David Milam, Philippe Pasquier, Boidz: An A-Life Augmented Reality Ambient Visualization , Proceedings of the Young Investigator's Forum on Culture Technology (YCT), pages 60-65, KAIST University, Daejeon, Korea, August 2008. (PDF)
  • Jack Stockholm: Eavesdropping, a networked audio performance tool for public spaces, using an ad-hoc reinforcement learning algorithm (paper, PDF, on-line system HTML)
    • Published as: Jack Stockholm, Philippe Pasquier, Eavesdropping: Audience Interaction in Networked Audio Performance, Proceedings of the ACM International Conference on Multimedia (ACM MM), pp. 559-568, ACM Press, 2008. (acceptance rate 17%)
  • Nis Bojin: Theoretical project (paper only) studying how the later Wittgenstein has inspired AI researchers (paper, PDF)

 

 


 

© Pasquier Philippe, 2008