EARTH AND STEEL (2013)
for 8 digital soundtracks

This soundscape composition takes the listener back to a time a century ago when large steel ships were built in enclosed slips, and rich metallic resonances rang out. These larger than life sounds reflected the sheer volume of the ships themselves that dwarfed those who were building them. However, just as the piece progresses and ends, these soundscapes now have become increasingly distant memories, only to be re-imagined in museums.

Original recordings from the World Soundscape Project Tape Collection, recorded at a shipyard in Caraquet, New Brunswick in 1973. Sound processing realized with Soundhack convolution and Chris Rolfe’s MacPod software, with spatialization created by Harmonic Functions’ TiMax2 matrix mixer, the Soundhub, marketed by Outboard Inc (UK).

Earth and Steel was premiered at the 2013 Acoustic Ecology Symposium at the University of Kent, Chatham, UK, on the grounds of the Royal Naval Dockyards where ships and submarines were built and repaired for many centuries.




Site of the premiere at the Chatham Dockyards, Kent, UK

Materials:

All sounds in the piece were recordings of steel shipbuilding. Twenty-two files, consisting of various metal hits plus a saw, were convolved with themselves using SoundHack to produce various hybrids, each normalized with high frequency boost, and later EQ'd with fades added; granular time stretching and digital resonators using Chris Rolfe's MacPod were also used.

Note: The Hit file number indicates the number of hits in the sound source. In the case of the peak event (Hit3-7 which is 3 hits followed by 7 others), a "moving impulse" was used in varying amounts (1, 2, 4, and 6 sec.) to control the resulting density since the source sound is convolved with less than the full duration of the impulse which in this case is about 7".
 

Steel Shipbuilding Percussion Convolved with itself, and Stretched

Original Source Materials
*self
*self*self
*self*self*self
+Reverse
AutoConv+Stretch**
Mix
 Ambience 1
 Ambience 2
 Ambience 3






 Hit1
 Hit1*self
 Hit1*self*self
 Hit1*self*self*self


 Hit1*self*selfMix
 Hit1*self*self*selfMix

 Hit1A
 Hit1A*self
 Hit1A*self*self
 Hit1A*self*self*self
 Hit1A*self*self+rev


 Hit1B
 Hit1B*self
 Hit1B*self*self
 Hit1B*self*self*self
 Hit1B*self*self+rev


 Hit1C
 Hit1C*self
 Hit1C*self*self
 Hit1C*self*self*self



 Hit1D
 Hit1D*self
 Hit1D*self*self
 Hit1D*self*self*self
 Hit1D*self*self+rev


 Hit1E
 Hit1E*self
 Hit1E*self*self
 Hit1E*self*self*self
 Hit1E*self*self+rev


 Hit2
 Hit2*self
 Hit2*self*self
 Hit2*self*self*self



 Hit2A
 Hit2A*self
 Hit2A*self*self
 Hit2A*self*self*self

 Hit2A*selfStretch1
 Hit2A*selfStretch2

 Hit2B
 Hit2B*self
 Hit2B*self*self




 Hit2C
 Hit2C*self
 Hit2C*self*self
 Hit2C*self*self*self

 Hit2C*selfStretch1
 Hit2C*selfStretch2

 Hit4
 Hit4*self
 Hit4*self*self
 Hit4*self*self*self



 Hit5
 Hit5*self
 Hit5*self*self
 Hit5*self*self*self



 Hit6
 Hit6*self
 Hit6*self*self
 Hit6*self*self*self



 Hit7
 Hit7*self
 Hit7*self*self
 Hit7*self*self*self



 Hit3-7
 Hit37*self
 Mov1
 Mov2
 Mov4
 Mov6
 Hit37*self*self
 Hit37*self*self*self

 Hit37*selfStretch1
 Hit37*selfStretch2

 HitS
 HitS*self
 HitS*self*self




 HitSeq
 HitSeq*self
 HitSeq*self*HitSeq
 HitSeq*self*self



 HitSeq2
 HitSeq2*self
 HitSeq2*self*HitSeq2




 HitSeq3
 HitSeq3*self
 HitSeq3*self*HitSeq3




 HitSeq4
 HitSeq4*self
 HitSeq4*self*HitSeq4




 Saw1
 Saw1*self





 Saw2
 Saw2*self






** Stretched amplitude correlated 1:20 with resonators 9.9/15 ms @80% feedback (Stretch1); 8.1/15 ms @ 80% feedback (Stretch2)

Production Score

 Stereo Reduction


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