People with different personalities tend to filter their emotions differently e.g. extraversion is correlated with expressing the feelings more easily and do less filtering of the emotions. In addition, personality affects the gestures, postures, and expression of facial emotions. Another aspect through which personality is revealed is the coping mechanisms and emotional reactions of the characters to users’ behaviour.
The expression of personality is reinforced by controlling the following gaze parameters: chance of occurrence of averts or mutual gazes, gaze direction, duration of avert and mutual gazes, and speed of head movements.
The Postures and gestures controller proposes the following expressivity dimensions to reflect emotional-stability and extraversion personality traits: 1) Posture-shift behaviour, 2) Self-adaptor behaviour, 3) Leaning behaviour (lean forward, no lean and lean backward) 4) Twitches (true or false) and 5) Spacious gestures (true or false). These dimensions can have three different frequencies (high, mid, low) and three speeds (fast, mid, slow). The impression of personality is created through changing the intensity of emotions, filtering of emotions, and facial twitching.