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  • Interactive Virtual Human

    A novel cognitive architecture to simulate human-like behavior, useful for generating meaningful, customized impressions & facilitating an enjoyable interaction with virtual humans.

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  • A scenario for nonverbal interaction

    Two easy-to-learn and engaging scenario that provoke high emotional exchange, an interactive environment and minimum dialog: Minesweeper and Rock/Paper/Scissors game

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  • Emotion Modeling, From Stimulation to Expression

    A model for simulating emotional pleasure and excitement changes when receiving positive and negative stimuli useful in understanding individuals’ emotional responses to environment/products.

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  • Personality Modeling and Behavior Manifestation

    To perceive virtual humans as natural and believable, it is crucial that they show consistent facial expressions, gaze behaviour, gestures, and postures (described by psychology as personality) which are recognizable by users. Achieving this level of believable expressive realism on a computer based real-time and responsive 3D character is still a source of ongoing research.

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© Maryam Saberi

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