A novel cognitive architecture to simulate human-like behavior, useful for generating meaningful, customized impressions & facilitating an enjoyable interaction with virtual humans.
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Two easy-to-learn and engaging scenario that provoke high emotional exchange, an interactive environment and minimum dialog: Minesweeper and Rock/Paper/Scissors game
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A model for simulating emotional pleasure and excitement changes when receiving positive and negative stimuli useful in understanding individuals’ emotional responses to environment/products.
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To perceive virtual humans as natural and believable, it is crucial that they show consistent facial expressions, gaze behaviour, gestures, and postures (described by psychology as personality) which are recognizable by users. Achieving this level of believable expressive realism on a computer based real-time and responsive 3D character is still a source of ongoing research.
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