Fall 2016 - IAT 167 E100

Digital Games: Genre, Structure, Programming and Play (3)

Class Number: 5759

Delivery Method: In Person

Overview

  • Course Times + Location:

    Sep 6 – Dec 5, 2016: Tue, 4:30–6:20 p.m.
    Surrey

  • Exam Times + Location:

    Dec 10, 2016
    Sat, 7:00–10:00 p.m.
    Surrey

  • Instructor:

    Yingchen Yang
    1 778 782-7533
  • Prerequisites:

    CMPT 166 (or equivalent first year programming course such as CMPT 120, 125, 126, 128, 130 or 135).

Description

CALENDAR DESCRIPTION:

Introduces game genres, structures, and programming methods basic to developing games. Students learn how games are designed and how to program the underlying patterns that facilitate play and engagement. Issues of user interface, skills and competition are discussed as are principles of compelling entertainment for players. Students who have obtained credit for, or are currently enrolled in, a CMPT course at the 200 division or higher, or IAT 265 or 267 may not complete this course for credit.

Registrar Notes:

SFU’s Academic Integrity web site http://students.sfu.ca/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating.  Check out the site for more information and videos that help explain the issues in plain English.

Each student is responsible for his or her conduct as it affects the University community.  Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html

ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS