Spring 2018 - CMPT 361 D100
Introduction to Computer Graphics (3)
Class Number: 10793
Delivery Method: In Person
Overview
-
Course Times + Location:
Jan 3 – Apr 10, 2018: Mon, 3:30–4:20 p.m.
BurnabyJan 3 – Apr 10, 2018: Wed, 3:30–4:20 p.m.
BurnabyJan 3 – Apr 10, 2018: Fri, 3:30–4:20 p.m.
Burnaby -
Exam Times + Location:
Apr 16, 2018
Mon, 8:30–11:30 a.m.
Burnaby
-
Instructor:
Richard Zhang
haoz@sfu.ca
1 778 782-6843
-
Prerequisites:
CMPT 225 and MATH 232 or 240.
Description
CALENDAR DESCRIPTION:
This course provides an introduction to the fundamentals of computer graphics. Topics include graphics display and interaction hardware, basic algorithms for 2D primitives, anti-aliasing, 2D and 3D geometrical transformations, 3D projections/viewing, Polygonal and hierarchical models, hidden-surface removal, basic rendering techniques (color, shading, raytracing, radiosity), and interaction techniques.
COURSE DETAILS:
Computer graphics provides the tools to model 2D, 3D, or higher dimensional data and processes, to generate photorealistic (or at least believable) or artistic rendering of the models, to interact with them through graphical user interfaces, and to create animations for communication, education and entertainment. This course offers an introduction to the modeling and rendering aspects of computer graphics. The mathematical concepts and techniques behind the development of various computer graphics algorithms will be covered. You will also learn to implement some of these algorithms through programming assignments using OpenGL, gaining hands-on experience programming things ranging from simple 2D games and creative scene modeling to photorealistic rendering
Topics
- The graphics pipeline and programmable pipeline
- Basic raster graphics algorithms for drawing 2D primitives
- 2D and 3D geometrical transformations, 3D projections/viewing
- Hidden-surface removal and visibility
- Basic rendering techniques (illumination & shading,global illumination,ray tracing,texture mapping)
- Curves and surfaces; polygonal models
- Antialiasing; sampling and reconstruction
- Introduction to programming using OpenGL and shading language
Grading
NOTES:
Three assignments (45%), midterm (20%), final exam (35%)
Students must attain an overall passing grade on the weighted average of exams in the course in order to obtain a clear pass (C- or better).
Materials
MATERIALS + SUPPLIES:
Reference Books
- Computer Graphics Using Open GL, F.S. Hill Jr., Pearson, 2007, 9780131496705
- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Dave Shreiner, Addison Wesley, 9780321552624, 7th Edition
- OpenGL Shading Language, Rost, Licea-Kane, Ginsburg, kessenich, Lichtenbelt, Malan, Weiblen, Addison Wesley, 2009, 9780321334893
- Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, Angel, Shreiner, Addison Wesley, 9780132545235, 6th Edition
REQUIRED READING:
Interactive Computer Graphics: A Top-Down Approach with WebGL
Edward Angel, Dave Shreiner,
Addison Wesley ,
7th Edition
ISBN: 9780133574845
RECOMMENDED READING:
OpenGL: A Primer,
E. Angel, Addison Wesley, 2008,
3rd Edition
ISBN: 9780321398116
Computer Graphics: Principles and Practice in C,
Foley, vanDam, Feiner & Hughes,
Addison Wesley
2nd Edition
ISBN: 9780201848403
Registrar Notes:
SFU’s Academic Integrity web site http://students.sfu.ca/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.
Each student is responsible for his or her conduct as it affects the University community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS