Fall 2019 - IAT 100 D100
Digital Image Design (3)
Class Number: 10188
Delivery Method: In Person
Course Times + Location:
Sep 3 – Dec 2, 2019: Wed, 10:30–11:20 a.m.
This is a project-based course that introduces the theory and hands-on practice of art and design in digital media. As the introductory course in IAT, this course teaches the core fundamental principles in 2D visual design, sequential and animation design. Students learn the fundamentals of digital photography and vector image creation. The theory is contextualized in contemporary new media design practice and is broadly applicable across disciplines. Breadth-Humanities.
Digital Image Design is a project-based course that introduces the theory and hands-on practice of art and design in digital media. This introductory course in the School of Interactive Arts and Technology teaches the core fundamental principles in 2D visual design, sequential and animation design, and interaction design and user experience. The theory is contextualized in contemporary new media design practice and is broadly applicable across disciplines. This course is an excellent introduction to digital photography (camera and post production), web- based media, and motion graphics.
Projects are both individual and team-based. Students are strongly encouraged to adapt experience from their own lives to project guidelines. There is no requirement to have previous creative or technical skill. Those students who have prior creative or technical skill will find challenges in finding a deeper level of engagement with theory and practice.
COURSE-LEVEL EDUCATIONAL GOALS:
This course is intended to:
- Provide students with a foundation in visual literacy for still, sequential and timebased images.
- Introduce media art as part of a diverse history that includes, fine art, design, technological development and psychology
- Encourage students to assess and articulate intention in design media through written and verbal critique
- Improve production value through iterative design practice, technical experimentation, and peer evaluation
- Provide students with an introductory skill set in professional media arts software that are used for bitmap, vector and animation design.
By completing this course, it is anticipated that students will be able to:
- Apply visual literacy and design skills to still, sequenced and timebased images using professional software.
- Communicate story and message through visual design.
- Critically evaluate visual media and design in their own work and in that of their peers.
- Lab Activities (Weekly) 15%
- Class participation (in-class exercises) 5%
- Quizzes 15%
- Project 1 (P01-Digital Photography) 20%
- Project 2 (P02-Sequential Narrative) 20%
- Project 3 (P03-Motion Graphic) 25%
*This is a draft assignment weighting; assignment weights will be announced the first day of class.
MATERIALS + SUPPLIES:
Readings will be assigned via Canvas
"Reinventing Comics: How Imagination & Technology are Revolutionizing an Art" (2000) by Scott McCloud; 1st Perennial Edition; William Morrow Paperbacks
"Making Comics: Storytelling Secrets of Comics, Manga & Graphic Novels" (2006) by Scott McCloud; William Morrow Paperbacks
"Motion Graphic Design: Applied History & Aesthetics" (2013) by Jon Krasner; 3rd Edition; Focal Press
“Understanding Comics” (1994) by Scott McCloud; Harper Collins
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Each student is responsible for his or her conduct as it affects the University community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS