Summer 2019 - IAT 336 D100
Materials in Design (3)
Class Number: 3934
Delivery Method: In Person
Introduces material properties and performance in the context of interactive artifacts. Covers criteria for material selection, including durability, environmental effects, tactile properties, manufacturing processes, compatibility and effects of particular forms of use.
This course provides students with an understanding of materials choices in designing interactive objects and environments. The range of available materials and manufacturing processes is vast but all choices must respond to the requirements posed by the particular artifact being designed. The course, thus, aims first at understanding the criteria that affect material choices in design such as:
- Physical properties of materials
- The design process
- Human factors/interaction
- Social aspect of Materials (connotation)
- Natural Forces that act on materials
- Manipulation and the affordances of materials
- Manufacturing/Fabrication methods including Rapid Prototyping
- Environmental factors
- New advances/trends in material science
COURSE-LEVEL EDUCATIONAL GOALS:
This course is intended to:
- Provide students with an introduction to materials used for designing physical interactive objects and environments
- Introduce students to the physical properties (stresses, strains) of design materials in different environments
- Encourage students to distinguish the affordances of materials in relation to human factors in a range of design contexts
- Provide opportunities for students to improve through practice, prototyping techniques while undertaking small design projects
- Encourage students to investigate various production techniques and finishing processes to satisfy design and material requirements in the context of a project.
Upon satisfying the course requirements, students will be prepared to:
- Explain the selection of appropriate materials in relation to the design process and
- Equirements of the final design project taking into account social and environmental responsibilities
- Describe a range of natural, external forces (e.g. corrosion, physical stresses and strains) and how they impact on material properties and characteristics in different environments
- Distinguish the affordance of materials in relation to human factors as identified in design requirements [e.g. aesthetic, functional, social, ergonomic, and cognitive] in different design contexts of mass-produced consumer products
- Demonstrate hand (physical) and rapid (automated) prototyping techniques (e.g. blue foam modeling, styrene, vacuum forming and 3D printing) in specified design contexts
- Specify appropriate fabrication techniques; mass production processes (e.g. injection molding, die casting and forging metals) and finishing processes (e.g. surface treatments including painting, sandblasting, plating etc.) to satisfy specific design and materials requirements
- In-Lecture Assignments 5%
- Lab Assignments (in-class and take home) 30%
- Final Project 30%
- Quizzes 30%
- SolidSpace/Prototyping Skills Exercise 5%
Note: The instructional format is 2 hour lecture / 2 hour lab.
Assignments are designed to apply in-class lessons to practical applications. Students are expected to, critically, analyze their processes, methodologies and project outcomes, as well as those of their peers.
IAT 233: Spatial Design is a requirement.
Safety Training: Some students are required to take a safety exam (SFU EH&S) to gain access to SolidSpace prototoyping area. There will be a accompanying modelmaking exercise in addition to other coursework.
Lab Etiquette: Students will be advised of lab etiquette and responsibilities for room 3350 during week 1.
MATERIALS + SUPPLIES:
Students may spend upwards to $75 over the semester for incidentals for lab and final project assignments e.g. printing posters. This is in addition to the non-refundable $72.85 Undergraduate materials fee paid with your tuition.
Instructional Format and Learning Activities
Several learning methodologies including: lectures, workshop demonstrations, film screenings, guest speakers and field trips are used to develop practical skills.
Reading and Research: 1 hour Lectures: 1 hour Workshop Sessions: 2 hours Assignments: 3.5 hours
Total Hours: 7.5 hours (per week)
“The Art & Science of Material Selection in Product Design” (2014) by Michael Ashby, Kara Johnson; 3rd Edition; Butterworth-Heinemann
“Prototyping & Modelmaking for Product Design” (2012) by Bjarki Hallgrimsson; Laurence King Publishers
"Sketching: The Basics" (2011) by Koos Eissen, Roselien Steur; 1st Edition; BIS Publishers
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Each student is responsible for his or her conduct as it affects the University community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html
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