Spring 2020 - IAT 340 D100
Sound Design (3)
Class Number: 7898
Delivery Method: In Person
Introduction to theory and practice of sound design. Explores sound's relationship to moving images, installation, performance, video games, user interfaces and Web sites. Includes audio production, post-production, mixing and mastering, beginning programming for digital signal processing, sound synthesis and sound interaction.
Course Description: This course introduces the theory and practice of sound design. Beyond sound as a medium (music and audio art), we will explore the plasticity of sound and its relationship to other media, including moving images (video, cinema), art installation, video games, user interfaces and Web sites. Students will develop their skills and aesthetic sensibilities through course projects, while gaining a conceptual and historical understanding of the role of sound as a media.
Course Objectives: The overall goal of the course is to give students the tools and skills to develop their own sound design projects; whether it is a pure sonic project, a sound track for video or sound design for an interactive media. Through experiential learning, students will gain proficiency in audio production, post-production, mixing and mastering and will be introduced to programming for digital signal processing, sound synthesis and sound interaction. They will gain substantial knowledge of the historical and theoretical underpinnings of contemporary sound design practice.
COURSE-LEVEL EDUCATIONAL GOALS:
Students will acquire the knowledge and skills necessary to develop their own sound design projects. In particular, students will learn basic but operational knowledge in:
- Sound recording using solid state recorders and a variety of microphones
- Sound editing using Reaper
- Sound project sequencing and mixing using Reaper
- Sound project mastering using Reaper
- Sound synthesis programming using the MAX visual programming language
- Sample manipulations and digital audio signal processing using MAX
- Interface design and prototyping for interactive sound project using MAX
- Skill Building Exercises (individual) 25%
- Final Project (individual or team) 25%
- Quiz 1 (individual) 25%
- Quiz 2 (individual) 25%
The final project can be done individually or by teams of up to 4. Generally there is a higher expectation of quality for larger group sizes.
MATERIALS + SUPPLIES:
SIAT/SFU provides the following the resources for this class: Computer Lab (Mac Os), ProTools, M-audio interfaces, Reaper, Max, solid state recorders, microphones, mini discs.
The students have to aquire their own headphones
Headphones - Each student should acquire and bring to the laboratory, a pair of monitoring headphones. By monitoring, we mean with as neutral a frequency response as possible. Ask the retailer for monitoring headphones. These are not more expensive then other types of headphones and can be used beside the class. These headphones should be circumaural headphones, that is having circular or ellipsoid ear pads that fit around the ears (preferably closed rather than semi-open to minimize the interference of background noise). Earplugs are not acceptable are they have been shown to damage hearing (so, no in-ear technology).
Online Readings (Canvas)
SFU’s Academic Integrity web site http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.
Each student is responsible for his or her conduct as it affects the University community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the University. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the University. http://www.sfu.ca/policies/gazette/student/s10-01.html
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS