Spring 2024 - IAT 343 D100
Class Number: 3579
Delivery Method: In Person
Course Times + Location:
Jan 8 – Apr 12, 2024: Fri, 2:30–4:20 p.m.
1 778 782-7479
Prerequisites:Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157, with a minimum grade of C-.
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems.
An introduction to techniques for 3D computer animation such as 3D modeling, 3D rendering, keyframing, performance animation, procedural methods, motion capture and simulation. The course also includes an overview of storyboarding, scene composition, cinematography and visual effects. The course will explore current research topics in computer graphics and animation such as Physically Based Rendering, programmable shaders, facial animation, behavioral animation and their use in artificial life and interactive systems. Creative concepts and analysis in Animation as media art will be developed through course readings, screenings, discussion and activities. If tutorials and Labs are held online (the course is planned for in person so far) a newer computer with 16 GB+ RAM with a good CPU is required, tablet computers or older laptops won't meet the requirements. The course uses Autodesk Maya - so please check if that will work on your computer. Labs will cover modeling, texturing, rendering, rigging and animation. The course has a perpetual Discord server for support and discussions.
Course outcomes include a portfolio of creative project work and a short animation production.
- Final Team Project 40%
- 3 Quizzes 15%
- 3 Individual 3D CGI assignments 30%
- Class and Lab Participation/Reviews 15%
MATERIALS + SUPPLIES:
Students may wish to download the educational version of Maya, along with supplemental tools.
“The Art of 3-D Computer Animation and Effects” (2009) by Isaac Victor Kerlow; 4th Edition; Wiley ISBN: 9780470084908
REQUIRED READING NOTES:
Your personalized Course Material list, including digital and physical textbooks, are available through the SFU Bookstore website by simply entering your Computing ID at: shop.sfu.ca/course-materials/my-personalized-course-materials.
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS
SFU’s Academic Integrity website http://www.sfu.ca/students/academicintegrity.html is filled with information on what is meant by academic dishonesty, where you can find resources to help with your studies and the consequences of cheating. Check out the site for more information and videos that help explain the issues in plain English.
Each student is responsible for his or her conduct as it affects the university community. Academic dishonesty, in whatever form, is ultimately destructive of the values of the university. Furthermore, it is unfair and discouraging to the majority of students who pursue their studies honestly. Scholarly integrity is required of all members of the university. http://www.sfu.ca/policies/gazette/student/s10-01.html