Summer 2020 - IAT 343 D100
Class Number: 4573
Delivery Method: In Person
Course Times + Location:
Fr 10:30 AM – 12:20 PM
REMOTE LEARNING, Burnaby
Prerequisites:Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157.
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems.
An introduction to techniques for 3D computer animation such as 3D modeling, 3D rendering, keyframing, performance animation, procedural methods, motion capture and simulation. The course also includes an overview of storyboarding, scene composition, cinematography and visual effects. The course will explore current research topics in computer graphics and animation such as Physically Based Rendering, programmable shaders, facial animation, behavioral animation and their use in artificial life and interactive systems. Creative concepts and analysis in Animation as media art will be developed through course readings, screenings, discussion and activities. Tutorials and Labs will be held online so a newer computer with 16 GB+ RAM with a good CPU is required, tablet computers or older laptops won't meet the requirments. Online labs will cover modeling, texturing, rendering, rigging and animation. The course has a perpetual Discord server for support and discussions.
Course outcomes include a portfolio of creative project work and a short animation production.
- Final Team Project 40%
- 3 Quizzes 15%
- 3 Individual 3D CGI assignments 30%
- Class and Lab Participation/Reviews 15%
MATERIALS + SUPPLIES:
Students may wish to download the educational version of Maya, along with supplemental tools.
“The Art of 3-D Computer Animation and Effects” (2009) by Isaac Victor Kerlow; 4th Edition; Wiley ISBN: 9780470084908
The Pushing Points Topology Workbook: Volume 01 by William C. Vaughan
The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators by Richard Williams
ACADEMIC INTEGRITY: YOUR WORK, YOUR SUCCESS
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TEACHING AT SFU IN SUMMER 2020Please note that all teaching at SFU in summer term 2020 will be conducted through remote methods. Enrollment in this course acknowledges that remote study may entail different modes of learning, interaction with your instructor, and ways of getting feedback on your work than may be the case for in-person classes.
Students with hidden or visible disabilities who believe they may need class or exam accommodations, including in the current context of remote learning, are encouraged to register with the SFU Centre for Accessible Learning (email@example.com or 778-782-3112) as soon as possible to ensure that they are eligible and that approved accommodations and services are implemented in a timely fashion.