Please note:
To view the Spring 2026 Academic Calendar, go to www.sfu.ca/students/calendar/2026/spring.html.
Interactive Arts and Technology Second Degree
Admission Requirements
Please refer to the admission requirements section.
Program Requirements
Prerequisite Grade Requirement
Interactive arts and technology course entry requires a grade of C- or better in each prerequisite course.
Students must obtain permission from the department if they wish to complete, for further credit, any course that is a prerequisite for a course the student has already completed with a grade of C- or higher.
Continuance Requirements
Students in the School of Interactive Arts and Technology are required to maintain a 2.4 GPA in their IAT courses. Students who fall below this continuance requirement will be placed on academic warning in the School of Interactive Arts and Technology and will have two terms to bring their IAT GPA to a 2.4 or higher. Failure to do so will result in removal from the interactive arts and technology major or joint major program.
Students removed from the interactive arts and technology major or joint major program will be placed in the Faculty of Communication, Art and Technology double minor program. Students wishing to transfer back into the major or joint major will need to meet the admission requirements to obtain re-entry.
Upper Division Requirements
Students must complete 44 upper division units as part of their degree. Of these, students must complete a minimum of 32 upper division IAT units and a minimum of eight upper division courses, including
Develops critical thinking and writing strategies adaptable to professional communications in design, media arts and technology. Prerequisite: IAT 206W with a minimum grade of C- and completion of 48 units. Writing.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| D100 |
Chantal Gibson |
May 11 – Aug 10, 2026: Wed, 9:30 a.m.–12:20 p.m.
|
Surrey |
and at least two 400-level IAT courses of three units each, excluding directed studies.
24 of the 44 upper division units must be chosen from the following science courses to satisfy BSc requirements:
Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 units, including IAT 238 with a minimum grade of C- or IAT 235 with a minimum grade of C- completed before the Spring 2025 term.
Introduces material properties and performance in the context of physical and digital interactive artifacts. Develops practices of material selection and use, including environmental effects, tactile properties, life cycle fabrication processes, compatibility and effects of particular forms of use. Students gain knowledge in physical properties and affordances of materials, 3D printing, digital fabrication methods, including sustainability and ethical implications. Students will work in SIAT Solidspace Lab and Surrey Library fabricommons Makerspace. Prerequisite: Completion of 48 units, including IAT 102 and IAT 106, both with a minimum grade of C-.
Advanced theory and implementation of web media from a design perspective. Students will design and develop web media that focuses on communication and design issues for a variety of users. This course will address design methods and approaches for technical aspects such as content management, responsive design, and server-side support. Prerequisite: IAT 235 and IAT 265, with a minimum grade of C-.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| D100 |
Helmine Serban |
May 11 – Jun 19, 2026: Tue, Thu, 9:30 a.m.–12:20 p.m.
|
Surrey |
Students will learn about and gain experience with a variety of research methods, models, and frameworks useful for the design of interactive systems for work, learning and leisure purposes. Topics include, but are not limited to, distributed and heterogenous interaction; and immersive, ubiquitous and responsive environments. Application topics include knowledge work, community and organizational collaboration, security, trust and privacy. Emphasis is on practical outcomes through a project that includes system analysis, design, and development plan. Prerequisite: Completion of 48 units, including IAT 201 with a minimum grade of C-.
Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and either IAT 265 or CMPT 225, all with a minimum grade of C-.
An introduction to mobile computing and the development of applications for mobile environments. The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and others, as will be outlined in the weekly schedule. Prerequisite: Completion of 48 units, including IAT 265 with a minimum grade of C-. Students with credit for CMPT 362 may not take this course for further credit.
Designed to provide a comprehensive and accessible introduction to the world of artificial intelligence that will empower the students to navigate the AI-driven future. Students will explore fundamental AI concepts, including machine learning, neural networks, natural language processing, and computer vision; discover real-world applications, ethical considerations, and the societal impact of AI. Prerequisite: IAT 265 or CMPT 225, with a minimum grade of C-. CMPT 310 will be accepted in lieu of this course.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| B100 |
Nilay Yalcin |
TBD | |
| B101 |
Nilay Yalcin |
May 11 – Aug 10, 2026: Thu, 2:30–4:20 p.m.
|
Surrey |
| B102 |
May 11 – Aug 10, 2026: Thu, 4:30–6:20 p.m.
|
Surrey |
Specific details of courses to be offered will be published prior to registration each semester. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 45 units.
Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Prerequisite: Completion of 45 units, and permission of the School and the instructor is required. No more than six units of Directed Studies may be taken.
Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 60 units, including IAT 265 and IAT 312, with a minimum grade of C-.
Examines evaluation concepts and methods for designers. Introduces a range of evaluation approaches including informal usability studies, lab experiments, field studies, and analytically-based evaluations. Students will explore techniques for feedback including usability tests, observation, interviews, heuristic reviews, and discursive evaluations. Underlying concepts of evaluation including scientific experimentation, ethnography, phenomenology, and aesthetics will be discussed. Students will learn how to design and implement appropriate evaluation studies for a range of design projects. Prerequisite: IAT 334 with a minimum grade of C- and completion of 60 units. Recommended: IAT 201 and 235.
Introduces methodological approaches to theory-informed and evidence-driven design of multimodal interactive interfaces for software systems to be employed in dynamic environments comprising people, other agents, and their interactions to the tasks to be performed. Synthesizes effective strategies to interaction and interface development to explore solutions for a given application domain problem by modern methods borrowed from HCI, software design, prototyping, and evaluation. Prerequisite: Completion of 60 units, including IAT 351 with a minimum grade of C-.
Focuses on the server-side technologies for cross-platform applications. Students will design and implement relational databases to store and extract data to support the application. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Technologies for the deployment of web applications on the internet are reviewed. Students apply conceptual knowledge by programming a web application using server-side scripting, AJAX, and a database, integrating it with the web or mobile front-end. Prerequisite: Completion of 48 units, including IAT 339 and IAT 359, with a minimum grade of C-. Students with credit for IAT 352 may not take this course for further credit.
Proposes an in-depth introduction to design and use of generative systems in the context of creative practices. It surveys the families of algorithms and interfaces used in generative artificial intelligence (Al) and computational creativity, to augment or automate creative tasks across domains. Prerequisite: IAT 360. Students with credit for IAT 380 under the title "Generative Art and Computational Creativity", or received credit through Kadenze, may not take this course for further credit.
Analytical approaches examining user interaction data to understand how interactive systems meet their users' goals are covered. The data preprocessing techniques, feature engineering for summative and temporal characteristics, statistical, data mining and machine learning techniques used to derive insights are compared, focusing on their benefits and pitfalls. Prerequisite: IAT 355 and IAT 360, both with a minimum grade of C-.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| B100 |
Alireza Karduni |
TBD | |
| B101 |
Alireza Karduni |
May 11 – Aug 10, 2026: Mon, 6:30–8:20 p.m.
|
Surrey |
Specific details of courses to be offered will be published prior to enrollment each term. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 60 units.
Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Prerequisite: Completion of 69 units, and permission of the instructor and School are required. No more than six units of Directed Studies may be taken.
Students will complete a project of significant size and scope that allows them to bring together skills and knowledge learned across a variety of courses in SIAT. They will produce a design, media, or interactive system artifact that is of a high caliber ("portfolio' quality) along with a detailed report of the project activities completed throughout the term, the methods or processes used, the knowledge learned, and a description of the final outcomes. Projects will be presented publicly at an end-of-the-term graduation showcase. Prerequisite: Completion of 90 units (ensuring a 4th year equivalent student), including 18 upper division IAT units plus IAT 309W with a minimum grade of C-. Enrollment is competitive - each term we will enroll a maximum of 20 students or team based on the strongest student project ideas and CGPA.
Or upper division course from: computing science (CMPT), engineering science (ENSC), biomedical physiology and kinesiology (BPK), management and systems science (MSSC), mathematics (MATH), mathematics and computing science (MACM), cognitive science (COGS), or psychology (PSYC)
To enroll in 400-level courses, students must complete the lower division requirements as specified above and a required upper division writing course, IAT 309W.
Concentrations
A concentration is a group of related courses that approved IAT majors can pursue within their degree.
Completing a concentration is optional and students may complete more than one concentration. Any concentrations a student has declared and completed will be recognized on their transcript. All upper division (300- and 400-level) concentration courses must be completed at SFU.
Creative Media
In the creative media concentration, students gain skills in emergent areas such as narrative, interactivity, video, sound design, motion capture, visual effects and immersive technologies to tackle meaningful and critically-engaged stories, preparing them for further work in graduate studies or careers in entertainment, film, media arts, and software media industries.
Students who choose this concentration complete the following courses:
Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.
Introduction to theory and practice of sound design. Explores sound's relationship to moving images, installation, performance, video games, user interfaces and Web sites. Includes audio production, post-production, mixing and mastering, beginning programming for digital signal processing, sound synthesis and sound interaction. Prerequisite: Completion of 24 units. Recommended: IAT 202 New Media Images.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| B100 |
Mehdi Nazemi |
May 11 – Aug 10, 2026: Mon, 4:30–6:20 p.m.
|
Surrey |
| B101 | TBD |
Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202 with a minimum grade of C-.
A senior level investigation of skills and knowledge learned across creative media concentration. Examines recombinant, computational and compositional structures related to image, sound, video and/or motion capture. Students will explore emergent creative production areas to tackle meaningful problems and tell thoughtful stories. They will design, produce and critically appraise both their own work and the work of others. Students will produce a project of significant size and scope that helps to prepare students to be creative producers in our rapidly evolving computer-mediated world. Prerequisite: Completion of 60 units, including IAT 313, IAT 340, and IAT 344, with a minimum grade of C-.
Designing Interactions
Designing interactions develops competencies in interaction design, speculative design and user experience design. Projects develop problem-solving capabilities rigorously tested by critique after framing and research for interventions for people and communities. The role of the designer is explored in a range of contexts. Projects range from screen-based to tangible artifacts, products and services.
Students who choose this concentration complete the following courses:
Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 units, including IAT 238 with a minimum grade of C- or IAT 235 with a minimum grade of C- completed before the Spring 2025 term.
Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 60 units, including IAT 309W and IAT 333, with a minimum grade of C-.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| D100 |
Mehdi Nazemi |
May 11 – Aug 10, 2026: Tue, 8:30–11:20 a.m.
|
Surrey |
Advanced level course that examines design practice for Interaction and User Experience Designers. Students apply professional industry standards to related strategies from Graphic Design, Visual Design, Interaction Design, Content Strategy and User Interface Design, to develop a rich understanding of client-based product design and service design projects. Portfolio-quality projects will be grounded in design research, and cultural context, and evaluated in rigorous evidence-based design critiques. Prerequisite: Completion of 75 units, including IAT 309W and 333, with a minimum grade of C-.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| D100 |
Paul Brokenshire |
May 11 – Aug 10, 2026: Thu, 1:30–5:20 p.m.
|
Surrey |
Extended Reality and Game Design
The XR and game design concentration provides a blend of technical, theoretical, and practical skills in diverse areas of extended reality and game design. Students learn to create compelling gaming and immersive experiences, apply user-centered design, manage projects, work collaboratively, communicate effectively, and engage in critical thinking and ethical practices.
Students who choose this concentration complete the following courses:
Examines the discipline of game design. Games are studied across three analytical frameworks: games as rules (formal system), games as play (experiential system), games as culture (social system). Includes analytical and practical exercises in game design. Prerequisite: Completion of 48 units, including IAT 265 with a minimum grade of C-.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| D100 |
Yingchen Yang |
May 11 – Aug 10, 2026: Fri, 10:30 a.m.–12:20 p.m.
|
Surrey |
| D101 |
Yingchen Yang |
May 11 – Aug 10, 2026: Fri, 1:30–4:20 p.m.
|
Surrey |
An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157, with a minimum grade of C-.
Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 60 units, including IAT 265 and IAT 312, with a minimum grade of C-.
Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: Completion of 60 units, including IAT 343 with a minimum grade of C-.
AI and Data Science for Human-Centered Systems
This concentration is aimed to teach students the skills to extract insights from data, design and build AI systems for interactive technologies, data-driven decision-making, and computer assisted creativity. It emphasizes applying human-centered computing principles and ethical considerations to AI and data science to design, evaluate and deploy state-of-the-art interactive systems.
Students who choose this concentration complete the following courses:
Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and either IAT 265 or CMPT 225, all with a minimum grade of C-.
Designed to provide a comprehensive and accessible introduction to the world of artificial intelligence that will empower the students to navigate the AI-driven future. Students will explore fundamental AI concepts, including machine learning, neural networks, natural language processing, and computer vision; discover real-world applications, ethical considerations, and the societal impact of AI. Prerequisite: IAT 265 or CMPT 225, with a minimum grade of C-. CMPT 310 will be accepted in lieu of this course.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| B100 |
Nilay Yalcin |
TBD | |
| B101 |
Nilay Yalcin |
May 11 – Aug 10, 2026: Thu, 2:30–4:20 p.m.
|
Surrey |
| B102 |
May 11 – Aug 10, 2026: Thu, 4:30–6:20 p.m.
|
Surrey |
Proposes an in-depth introduction to design and use of generative systems in the context of creative practices. It surveys the families of algorithms and interfaces used in generative artificial intelligence (Al) and computational creativity, to augment or automate creative tasks across domains. Prerequisite: IAT 360. Students with credit for IAT 380 under the title "Generative Art and Computational Creativity", or received credit through Kadenze, may not take this course for further credit.
Analytical approaches examining user interaction data to understand how interactive systems meet their users' goals are covered. The data preprocessing techniques, feature engineering for summative and temporal characteristics, statistical, data mining and machine learning techniques used to derive insights are compared, focusing on their benefits and pitfalls. Prerequisite: IAT 355 and IAT 360, both with a minimum grade of C-.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| B100 |
Alireza Karduni |
TBD | |
| B101 |
Alireza Karduni |
May 11 – Aug 10, 2026: Mon, 6:30–8:20 p.m.
|
Surrey |
Design and Development for Web and Mobile
This concentration provides students with the theories, tools and methods for developing digital applications for the web and mobile. There is a heavy focus on modern development practices, accessibility considerations and creating applications tailored to meet the unique needs of the target audience while considering the context of use.
Students who choose this concentration complete the following courses:
Advanced theory and implementation of web media from a design perspective. Students will design and develop web media that focuses on communication and design issues for a variety of users. This course will address design methods and approaches for technical aspects such as content management, responsive design, and server-side support. Prerequisite: IAT 235 and IAT 265, with a minimum grade of C-.
| Section | Instructor | Day/Time | Location |
|---|---|---|---|
| D100 |
Helmine Serban |
May 11 – Jun 19, 2026: Tue, Thu, 9:30 a.m.–12:20 p.m.
|
Surrey |
An introduction to mobile computing and the development of applications for mobile environments. The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and others, as will be outlined in the weekly schedule. Prerequisite: Completion of 48 units, including IAT 265 with a minimum grade of C-. Students with credit for CMPT 362 may not take this course for further credit.
Focuses on the server-side technologies for cross-platform applications. Students will design and implement relational databases to store and extract data to support the application. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Technologies for the deployment of web applications on the internet are reviewed. Students apply conceptual knowledge by programming a web application using server-side scripting, AJAX, and a database, integrating it with the web or mobile front-end. Prerequisite: Completion of 48 units, including IAT 339 and IAT 359, with a minimum grade of C-. Students with credit for IAT 352 may not take this course for further credit.
Critical Making
Focuses on practices of digital fabrication emphasizing hands-on exploration of thinking with materials, artefacts, contexts of use and situated meanings. Applying critical practices ranging from diverse traditional craft knowledge to integrating computational and physical materials, students create artefacts in the context of social and cultural themes, including sustainability, health, social justice, and learning.
Students who choose this concentration complete the following courses:
Explores ideas of embodiment through physical computing supporting human relationships with technology. Students construct and analyze contemporary and historical models of bodily interaction through tangible, gestural and/or e-textile computational prototyping, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of embodied interfaces through various critical lenses. Prerequisite: Completion of 48 units, including IAT 267 and 222, with a minimum grade of C-.
Introduces material properties and performance in the context of physical and digital interactive artifacts. Develops practices of material selection and use, including environmental effects, tactile properties, life cycle fabrication processes, compatibility and effects of particular forms of use. Students gain knowledge in physical properties and affordances of materials, 3D printing, digital fabrication methods, including sustainability and ethical implications. Students will work in SIAT Solidspace Lab and Surrey Library fabricommons Makerspace. Prerequisite: Completion of 48 units, including IAT 102 and IAT 106, both with a minimum grade of C-.
Focuses on advanced practices of digital fabrication emphasizing hands-on exploration of materials, artefacts, contexts of use and situated meanings. Applies critical practices ranging from traditional craft knowledge, e-textiles to integrating computational and physical materials. Working collaboratively, course-work utilizes iterative studio-based critique and reflection culminating in professional portfolio-worthy research-creation projects. Prerequisite: Completion of 60 units, including IAT 320 or IAT 336, with a minimum grade of C-.
Evidence-Based Interactive Systems
Takes an evidence-based approach to designing interfaces that better support human performance and societal well-being. Its design methods are grounded in sensory-motor, behavioural, and social science theory, critical analysis, and scientific testing of interactive software systems using qualitative, quantitative and mixed methods.
Students who choose this concentration complete the following courses:
Provides an introduction to the art and design of human-computer interfaces, design methods, prototyping and evaluation of user interfaces. Examines issues of interactivity and its relation to human contexts and technological systems. The role of aesthetic, symbolic, affective and cultural factors will be assessed in concert with scientific and technological issues. The class is primarily focused on visual interfaces on computer monitors and hand-held devices, but culminates with considerations of increasingly physical interactions in ubiquitous environments. Prerequisite: Completion of 48 units, including IAT 235 with a minimum grade of C-.
Students will learn about and gain experience with a variety of research methods, models, and frameworks useful for the design of interactive systems for work, learning and leisure purposes. Topics include, but are not limited to, distributed and heterogenous interaction; and immersive, ubiquitous and responsive environments. Application topics include knowledge work, community and organizational collaboration, security, trust and privacy. Emphasis is on practical outcomes through a project that includes system analysis, design, and development plan. Prerequisite: Completion of 48 units, including IAT 201 with a minimum grade of C-.
Examines evaluation concepts and methods for designers. Introduces a range of evaluation approaches including informal usability studies, lab experiments, field studies, and analytically-based evaluations. Students will explore techniques for feedback including usability tests, observation, interviews, heuristic reviews, and discursive evaluations. Underlying concepts of evaluation including scientific experimentation, ethnography, phenomenology, and aesthetics will be discussed. Students will learn how to design and implement appropriate evaluation studies for a range of design projects. Prerequisite: IAT 334 with a minimum grade of C- and completion of 60 units. Recommended: IAT 201 and 235.
Introduces methodological approaches to theory-informed and evidence-driven design of multimodal interactive interfaces for software systems to be employed in dynamic environments comprising people, other agents, and their interactions to the tasks to be performed. Synthesizes effective strategies to interaction and interface development to explore solutions for a given application domain problem by modern methods borrowed from HCI, software design, prototyping, and evaluation. Prerequisite: Completion of 60 units, including IAT 351 with a minimum grade of C-.
SFU students enrolled in the accelerated master's degree program within the School of Interactive Arts and Technology may apply a maximum of nine graduate course units, taken while completing the bachelor's degree, towards the upper division undergraduate electives of the bachelor's program and the requirements of the master's degree. At least six of the nine graduate course units must come from IAT 803, 804, or 806. For more information go to: https://www.sfu.ca/gradstudies/apply/programs/accelerated-masters.html.
SFU 2nd Bachelor's Degree Requirements
Writing, Quantitative, and Breadth Requirements
https://www.sfu.ca/ugcr/for_students/wqb_requirements.html
Residency Requirements and Transfer Credit
Courses not used towards a previous degree (as determined by the institution awarding that degree) may be used to reduce the number of courses required in the second BA degree where applicable. Courses extra to previous degrees may be counted towards the second BA degree if completed before admission into the second BA or BSc degree, to a maximum of 15 units, in accordance with Faculty regulations. Students must obtain written approval from the Faculty Advisors.
Second degree students may not complete courses at another institution through a Letter of Permission.
Elective Courses
In addition to the courses listed above, students should consult an academic advisor to plan the remaining required elective courses.