Summer 2022 - CMPT 361 D100

Introduction to Computer Graphics (3)

Class Number: 3434

Delivery Method: In Person


  • Course Times + Location:

    May 10 – Aug 8, 2022: Mon, Wed, Fri, 10:30–11:20 a.m.

  • Exam Times + Location:

    Aug 14, 2022
    Sun, 7:00–9:00 p.m.

  • Prerequisites:

    CMPT 225 and MATH 232 or 240, all with a minimum grade of C-.



This course provides an introduction to the fundamentals of computer graphics. Topics include graphics display and interaction hardware, basic algorithms for 2D primitives, anti-aliasing, 2D and 3D geometrical transformations, 3D projections/viewing, Polygonal and hierarchical models, hidden-surface removal, basic rendering techniques (color, shading, raytracing, radiosity), and interaction techniques.


Introduction to Computer Graphics (and Vision) Classical computer graphics has had a focus on realistic image synthesis, when given an explicitly defined 3D scene. In its modern era, graphics research has extended its reach to cover the synthesis and generation of all visual content, beyond scene projection and rendering. Hence, there is often a need to first acquire an understanding of the visual information being processed and created, which is an analysis task studied in computer vision. Indeed, modern computer graphics has seen "an increasing integration of techniques from computer vision" (from page 2 of "Computer Graphics, Principles and Practice, Third Edition, by Hughes, et al.). In this course, we will offer an introduction to fundamental concepts and techniques in both computer graphics and computer vision, with more emphasis placed on material that is deemed central to both fields. With a focus on classical topics, we will also shed light on the most recent trend and developments in the fields and the interplay between them. Students completing this course will be well prepared for more advanced courses in both computer graphics and computer vision.


  • digital images and sensors (imaging basics and camera models)
  • geometrical transformations, projections, and viewing
  • image segmentation and filtering
  • image transforms, sampling, and reconstruction
  • epipolar geometry
  • optical flow
  • introduction to convolutional neural networks
  • the graphics pipeline and programmable pipelines
  • introduction to programming using OpenGL and shading language
  • hidden-surface removal and visibility
  • basic rendering techniques (illumination and shading, global illumination, ray tracing, texture mapp
  • curves and surfaces; polygonal models



Four assignments (40%), one midterm (20%), and a final exam (40%).



  • Interactive Computer Graphics: A Top-Down Approach with WebGL
  • E. Angel and D. Shreiner
  • Addison Wesley
  • 2014
  • 7th edition

ISBN: 9780133574845


  • Computer Graphics: Principles and Practice
  • J. Hughes, A. van Dam, M. McGuire, D. F. Sklar, J. D. Foley, S. K. Feiner, and K. Akeley
  • Addison Wesley
  • 2013
  • 3rd edition

ISBN: 9780321399526

Registrar Notes:


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Teaching at SFU in summer 2022 will involve primarily in-person instruction.  Some courses may be offered through alternative methods (remote, online, blended), and if so, this will be clearly identified in the schedule of classes. 

Enrolling in a course acknowledges that you are able to attend in whatever format is required.  You should not enroll in a course that is in-person if you are not able to return to campus, and should be aware that remote, online, or blended courses study may entail different modes of learning, interaction with your instructor, and ways of getting feedback on your work than may be the case for in-person classes.

Students with hidden or visible disabilities who may need class or exam accommodations, including in the context of remote learning, are advised to register with the SFU Centre for Accessible Learning ( or 778-782-3112) as early as possible in order to prepare for the summer 2022 term.