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Introduction to Visual Computing CMPT 361 (3)

Provides a unified introduction to the fundamentals of computer graphics and computer vision (visual computing). Topics include graphics pipelines, sampling and aliasing, geometric transformations, projection and camera models, meshing, texturing, color theory, image filtering and registration, shading and illumination, raytracing, rasterization, animation, optical flow, and game engines. Prerequisite: CMPT 225 and MATH 232 or 240, all with a minimum grade of C-.