Critique - Team #20
Your storyboard looks great. I especially like how you have thought out all the camera angles and the transitions between scenes. I also really like the story itself. I think it is interesting and will draw the audience's attention, and the way you ended the story brings it back to the beginning successfully. I think your project is doable, but the hardest part of it will be to make the movements look realistic, even though you have mythical creatures which do not neccessarily have to follow normal animal movements. I don't know if you have begun to model your characters yet, but have you thought about making up completely new characters? This will give you the freedom to make them look however you want and move however you want.
There's a lot of thought about camera angles and movement in your storyboard, but what about lighting? I think you could do some really interesting lighting with the tapestry and the way it's lit up. It's seen as art pieces by a lot of people and they are shown like that. I think you could play with spotlights and warm lighting colors to emphasize the fact that this is a special tapestry and you're going to be telling the story of it. You can manipulate the spotlight to focus on where you zoom in on the dragon's (?) head at the very beggining and make it work with the camera.
Critique - Team #5
As someone who isn't familiar with Slenderman, the introduction was helpful. I think this is an interesting and different idea, and I think it is technologically doable. From what I gather by watching the storyboard, this trailer is in first person since you don't have sketches of the main character in the frames. Because you will not need to model the main character, you can instead spend that time to make the environment really detailed and complex. I think if you do that, you may want to think about maybe having lights flickering in the hallways and in the rooms, just so the audience can actually see your work! It will also fit in with the atmosphere you are trying to create.
On the other hand, have you thought about modeling a main character and not doing it in first person? There seems to be a lot of action that the main character is doing, such as swiveling his head back and forth to look at lights, picture frames, etc - it may be dizzying for the audience if the cameras move too fast, all the time. You would also have the freedom to establish scenes from different perspectives, like birds eye view without having to do all shots through the main character's eyes. Good idea nonetheless!
↑ Back to top