Conference Presentations

Hausknecht, S., & Kaufman, D. (2018, July). The role of new media in communicating older adult stories. Paper to be presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV.

Loos, E., & Kaufman, D. (2018, July). The impact of exergaming on older adults’ mental and social wellbeing: In search of evidence. Paper to be presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV.

Doroudian, A., & Kaufman, D. (2018, July). Creating an online escape room game for older adults: Needs assessment, design process, and usability testing. Paper to be presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV.

Jeremic, J., Kaufman, D., Zhang, F., Owens, H., Sarmast, H., & Lee, Y.-L. (2017, October). Exploring XBOX Kinect gaming experiences of older adults. Paper presented at CAG2017: 46th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Winnipeg, Canada.

Owens, H. Park, E., Kaufman, D., & Liu, L. (2017, October). Digital storytelling and dementia: Benefits and opportunities. Paper presented at CAG2017: 46th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Winnipeg, Canada.

Munteanu, C., Kaufman, D., & Moffatt, K. (2017, October). Reducing seniors’ digital marginalization through natural and social interactions and interfaces. Scientific talk for AGE-WELL WP4.3 presented at the AGE-WELL 2017 annual conference, Winnipeg, Canada.

Jeremic, J., Kaufman, D., Zhang, F., Owens, H., Sarmast, H., & Lee, Y.-L. (2017, October). Exploring XBOX Kinect gaming experiences of older adults. Poster presented at the AGE-WELL 2017 annual conference, Winnipeg, Canada.

Owens, H., Kaufman, D., Park, E., Liu, L., Beleno, R., Simonian, N., & Astell, A. (2017, October). The power of digital storytelling: Benefits and opportunities for people with dementia. Poster presented at the AGE-WELL 2017 annual conference, Winnipeg, Canada.

Doroudian, A., & Kaufman, D. (2017, October). An online escape room game for older adults' social connectedness. Game demo presented at the AGE-WELL2017 annual conference, Winnipeg, Canada.

Bigdeli, S., & Kaufman, D. (2017, August). Gamification in medical education: Advantages, disadvantages and engagement factors. Paper presented at the AMEE (Association for Medical Education in Europe) 2017 conference, Helsinki, Finland.

Zhang, F., Doroudian, A., Kaufman, D., Hausknecht, S., Jeremic, J., & Owens, H. (2017, July). Employing a user-centered design process to create a multiplayer online escape game for older adults. Paper presented at ITAP 2017: 3rd International Conference on Human Aspects of IT for the Aged Population, Vancouver, BC, Canada.

Zhang, F., Schell, R., Kaufman, D., Salgado, G., & Jeremic, J. (2017, July). Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. Paper presented at the Third International Conference, ITAP 2017, held as part of HCI International 2017, Vancouver, BC, Canada.

Park, E., Owens, H., Kaufman, D., & Liu, L. (2017, July). Digital storytelling and dementia. Paper presented at ITAP 2017: 3rd International Conference on Human Aspects of IT for the Aged Population, Vancouver, BC, Canada.

Kaufman, D. (2017, July).  Socioemotional benefits of digital games for older adults. Paper presented at ITAP 2017: 3rd International Conference on Human Aspects of IT for the Aged Population, Vancouver, BC, Canada.

Doroudian, A. , Hausknecht, S., Zhang, F., & Kaufman, D. (2017, July). A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Paper presented at EDULEARN 2017, Barcelona, Spain.

Kaufman, D. (2017, June). Using digital games to enhance learning, health, and social engagement. Keynote address presented at the16th ERGODESIGN, USIHC and CINAHPA conference, Florianópolis, Brazil.

Kaufman, D. (2017, June). Enhancing education with digital games. Keynote address presented at the International Conference on Innovation in Education, Florianópolis Innovation Center, Florianópolis, Brazil.

Owens, H., Park, E., Beleno, R., Kaufman, D., Liu, L., & Astell, A. (2017, May). Digital storytelling and dementia: Possible benefits and opportunities. Paper presented at the Learning Together Conference, A New Age in BC Public Education, Simon Fraser University, Burnaby, BC, Canada.

Kaufman, D. (2017, May). Enhancing older adult social engagement through digital games : What have we learned? Paper presented at the Annual John K. Friesen Conference & 20th British Columbia Psychogeriatric Association Conference, Burnaby, BC, Canada.

Kaufman, D. (2017, May). Digital storytelling as legacy for older adults. Roundtable presented at the C2UExpo 2017 Conference, Surrey, BC, Canada.

Hausknecht, S., Zhang, F., Jeremic, J., Owens, H., & Kaufman D. (2017, April). Digging into game design for older adults: Collaborative user-centered design with postsecondary students. Paper presented at CSEDU 2017 – 9th International Conference on Computer-Supported Education. Porto, Portugal.

Schell, R., & Kaufman, D. (2017, April). Community building among older adults in a digital game environment. Paper presented at CSEDU 2017 – 9th International Conference on Computer-Supported Education. Porto, Portugal.

Kaufman, D. (2017, January). Online escape room for intergenerational play. Paper presented at ICEL 2017: International Conference on e-Learning, Zurich, Switzerland. Winner of best presentation award.

Owens, H., Park, E., Beleno, R., Kaufman, D., & Liu, L. (2016, October). Digital storytelling and dementia: Benefits and opportunities. Poster presented at the CCNA Science Day and Partners’ Forum, Vancouver, BC.

Duplàa, E., Kaufman, D., Sauvé, L., & Renaud, L. (2016, October). Practices and perceptions of Canadian seniors who play digital games. Symposium presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC.

Duplàa, E., Kaufman, D., Sauvé, L., Renaud, L., & Labelle, F. (2016, October). Benefits of digital games for seniors - synthesis of research in "Aging well: Can digital games help?" Synthesis and discussion for symposium presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC.

Kaufman, D. (2016, October). Social benefits of playing Wii Bowling and World of Warcraft (WoW). Paper presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC.

Kaufman, D., & Sauvé, L. (2016, October). Enhancing older adults’ social connectedness and learning through a customized digital Bingo game. Paper presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC.

Kaufman, D. (2016, October). Digital storytelling for older adults: Can it make a difference? Paper presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC.

Hausknecht, S., & Kaufman, D. (2016, October). Learning, sharing, and innovation through digital storytelling. Paper presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC.

Zhang, F., Kaufman, D., Seah, E., Jeremic, J., & Schell, R. (2016, October). Features of intergenerational digital gameplay between young people and older adults. Poster presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC.

Vanchu-Orosco, M., James, C., Salgado, G., Owens, H., Jeremic, J., Richardson, L., Hausknecht, S., & Kaufman, D. (2016, October). Results from a novel digital storytelling workshop for older adults. Poster presented at the 2016 AGE-WELL Annual Conference, Montreal, QC.

Hausknecht, S., Zhang, F., Doroudian, A., Jeremic, J., Owens, H, & Kaufman, D. (2016, October). User-centered game design for older adults (two case studies). Poster presented at the 2016 AGE-WELL Annual Conference, Montreal, QC.

Kaufman, D., Munteanu, C., & Moffatt, K. (2016, October). WP4 TECH-APS: Technology for active participation in society. Research summary presented at the 2016 AGE-WELL Annual Conference, Montreal, QC.

Sara, A., Kaufman, D., & Lauber, J. (2016, September). Seniors’ health. Panel discussion presented at the COSCO (Council of Senior Citizens’ Organizations of BC) Conference 2016: Aging Well – A Question for All, Richmond, BC.

Kaufman, D., MacKinnon, A., & Scott, C. (2016, July). Climbing Burnaby Mountain: The PhD experience at SFU of six Indonesian educators. Panel discussion presented at the conference Internationalizing Higher Education: Past practices and future possibilities, Simon Fraser University, Burnaby, BC.

Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2016, June). Design for older adult cohorts: Insights from a series of digital storytelling workshops. Paper presented at EdMedia 2016 – World Conference on Educational Media and Technology, Vancouver, BC.

Zhang, F., & Kaufman, D. (2016, June). Reviewing digital games for intergenerational play. Paper presented at EdMedia 2016 – World Conference on Educational Media and Technology, Vancouver, BC.

Kaufman, D. (2016, May). Increasing social connectedness through digital storytelling. Paper presented at the 25th Annual John K. Friesen Conference, Vancouver, BC.

Zhang, F., Hausknecht, S., Schell, R., & Kaufman, D. (2016, April). Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy. Candidate for Best Paper award.

Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2016, April). New ways to tell my story: Evaluation of a digital storytelling workshop for older adults. Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy. Awarded Best Student Paper.

Schell, R., & Kaufman, D. (2016, April). Cognitive benefits of digital games for older adults: Strategies for increasing participation. Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy.

Sauvé, L., Renaud, L., Kaufman D., & Duplàa, E. (2016, April). Can digital games help seniors improve their quality of life? Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy.

Kaufman, D., & Schell, R. (2016, January). Using digital games to promote lifelong learning for older adults. Paper presented at the 2016 Hawaii International Conference on Education, Honolulu, Hawaii.    

Hausknecht, S., Schell, R., Zhang, F., & Kaufman, D. (2015, October). Sustainable digital gameplay: Social benefits, difficulties, and possibilities. Poster presented at the 44th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Calgary, AB, Canada.    

Kaufman, D. (2015, October). AGE-WELL: Research on technology innovation for real-world impacts. Symposium presented at the 44th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Calgary, AB, Canada.    

Mortenson, B., Rose, E., Sixsmith, A., & Kaufman, D. (2015, October). Leisure activity amongst older Caucasian and Asian Canadian adults: Socio-demographic determinants for participation. Paper presented at the 44th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Calgary, AB, Canada.    

Vanchu-Orosco, M., & Kaufman, D. (2015, October). What can digital storytelling provide to older adults? Results from an innovative workshop. Paper presented at the 44th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Calgary, AB, Canada.    

Sauvé, L., Kaufman D., Renaud, L., Duplàa, E., & Venière, S. (2015, October). L'adoption de bonnes habitudes de vie chez les aînés passe-t-elle par les jeux multi-joueurs en ligne? [Adoption of healthy lifestyles among seniors through multiplayer online games]. Paper presented at the 44th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Calgary, AB, Canada.

Zhang, F., & Kaufman, D. (2015, October). Impacts of digital games on social connectedness and friendship among older adults. Poster presented at the 44th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Calgary, AB, Canada.    

Kaufman, D., Sauvé, L., & Sixsmith, A. (2015, October). Can digital games improve the socio-emotional lives of older adults? Paper presented at the 44th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Calgary, AB, Canada.    

Israel, E., Duplàa, E., Kaufman, D., Sauvé, L., & Renaud, L. (2015, June). Investigating the link among flow, social interaction, and ICT skills with WOW. Paper presented at EdMedia, World Conference on Educational Media and Technology, Montreal, QC.

Zhang, F., & Kaufman, D. (2015, June). Social and psychological impacts of playing MMORPGs on older adults. Paper presented at EdMedia, World Conference on Educational Media and Technology, Montreal, QC.    

Duplàa, E., Taiwo, E., Kaufman, D., Sauvé, L., & Renaud, L. (2015, June). Des jeux numériques comme EIAH pour les ainés canadiens : quells usages et quels bénéfices ? [Digital games for EIAH for older Canadians: What uses, what benefits?] Paper presented at EIAH 2015: 7th Conference on Informatic Environments for Human Learning, Agadir, Morocco.    

Kaufman, D. (2015, May). Digital gaming and older adults. Pre-recorded presentation at the 24th Annual John K. Friesen Conference on Technology and Aging, Vancouver, BC, Canada. Available at https://www.youtube.com/watch?v=q8Pcuf8m34c&feature=youtu.be

Schell, R., Hausknecht, S., & Kaufman, D. (2015, May). Barriers and adaptations of a digital game for older adults. Paper presented by first author at a joint special session “AGE-WELL: How Can Digital Games Help Older Adults?” of ICT4AgeingWell 2015: International Joint Conference on Information and Communication Technologies for Ageing Well and e-Health, and CSEDU 2015: 7th International Conference on Computer Supported Education, Lisbon, Portugal.    

Hausknecht, S., Schell, R., Zhang, F., & Kaufman, D. (2015, May). Building seniors’ social connections and reducing loneliness through a digital game. Paper presented by first author at a joint special session “AGE-WELL: How Can Digital Games Help Older Adults?” of ICT4AgeingWell 2015: International Joint Conference on Information and Communication Technologies for Ageing Well and e-Health, and CSEDU 2015: 7th International Conference on Computer Supported Education, Lisbon, Portugal.    

Kaufman, D., & Zhang, F. (2015, May). Can playing Massive Multiplayer Online Role Playing Games (MMORPGs) help older adults? Paper presented by first author at a joint special session “AGE-WELL: How Can Digital Games Help Older Adults?” of ICT4AgeingWell 2015: International Joint Conference on Information and Communication Technologies for Ageing Well and e-Health, and CSEDU 2015: 7th International Conference on Computer Supported Education, Lisbon, Portugal.    

Kaufman, D. (2015, May). Organizer, chair, and presenter at special session “AGE-WELL: Can digital games help older adults?” Joint session at ICT4AgeingWell 2015: International Conference on Information and Communication Technologies for Ageing Well and e-Health and CSEDU: International Conference on Computer Supported Education, Lisbon, Portugal.

Sauvé, L., Renaud, L, Kaufman D., & Duplàa, E. (2015, March). A digital educational game for older adults: “Live well, live healthy!” Paper presented at INTED2015:  9th International Technology, Education, and Development Conference, Madrid, Spain.

Asgari, M., Bigdeli, S., & Kaufman, D. (2014, November). Digital games and older adults’ health promotion. Paper presented by second author at 7th Conference of E-learning in Medical Education, Tehran, Iran.    

Kaufman, D. (2014, November). Enhancing student engagement and learning: A glimpse at new approaches to eLearning. Online keynote presentation at 7th Conference of E-learning in Medical Education, Tehran, Iran.    

Mortenson, B., Kaufman, D., Sixsmith, A., & Nguyen, A. (2014, October). Non-digital game playing among older adults. Paper presented at the 43th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Niagara Falls, ON, Canada.    

Sauvé, L., Renaud, L, Kaufman D., & Duplàa, E. (2014, September). Validation of educational games for seniors: “Live well, live healthy!” Paper presented at IETC 2014 - 14th International Educational Technology Conference, Chicago, IL.

Renaud, L., Sauvé, L., Kaufman, D., & Duplàa, E. (2014, June). Can seniors’ quality of life be enhanced through the use of digital games? Paper presented by first author at the 9th International Conference on e-Learning ICEL-2014, Valparaiso, Chile.

Sauvé, L., Renaud, L, Duplàa, E., & Kaufman D. (2014, June). Building online digital games for seniors: The Bingo game revisited. Paper presented by first author at the World Conference on Educational Media and Technology (EdMedia), Tampere, Finland. 

Kaufman D., Sauvé, L., Renaud, L, & Duplàa, E. (2014, June). Cognitive benefits of digital games for older adults. Paper presented at the World Conference on Educational Media and Technology (EdMedia), Tampere, Finland.    

Kaufman, D. (2014, April). Socio-emotional benefits of digital games for older adults. Paper presented at the 6th International Conference on Computer Supported Education (CSEDU 2014), Barcelona, Spain.    

Zhang, F. & Kaufman, D. (2014, April). The effects of playing digital games on the physical and cognitive health of older adults: A meta-analytic review. Paper presented by first author at the 2014 Annual Meeting of the American Educational Research Association, Philadelphia, PA.    

Kaufman, D., (2013, October). Aging well: Can digital games help older adults? Paper presented at E-Learn 2013 - World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, Las Vegas, NV.    

Kaufman, D., (2013, October) Aging well: Can digital games help? Overview of the project. Paper presented at the World Social Science Forum 2013, Montreal, QC.    

Renaud, L., Kaufman, D., Sauvé, L., & Duplàa, E. (2013, October). Socio-emotional issues faced by seniors: Can digital games help? Paper presented at the World Social Science Forum 2013, Montreal, QC.

Chang, M. O., & Kaufman, D. (2013, June). Comparing Canadian and Korean older adults’ leisure time use. Paper presented at the 20th IAGG World Conference of Gerontology and Geriatrics, Seoul, South Korea.    

Sauvé, L., Renaud, L, Kaufman D., & Duplàa, E. (2013, August). Ergonomic criteria for creating online educational games adapted for seniors. Paper presented at the Serious Games and Social Connect conference 2013, Singapore.

Sauvé, L., Renaud, L., Kaufman, D., Duplàa, E., & Sénécal, S. (2013, June). Serious games for secondary school students: Ergonomics and motivational support mechanisms. Paper presented at the World Conference on Educational Media & Technology (EDMEDIA) 2013, Victoria, BC, Canada.

Kaufman, D., Sixsmith, A., Sauvé, L., Renaud, L & Duplàa, E. (2013, June). Using digital games to enhance older adults' cognitive skills and social lives. Poster presented at the World Conference on Educational Media & Technology (EDMEDIA) 2013, Victoria, BC, Canada.    

Duplàa, E., Kaufman, D., Sauvé, L., Renaud, L., Signalova, T., & Taiwo, E. (2013, May). Méthode de spécifications de jeux sérieux adaptés aux ainés [Method for specifying serious games adapted for seniors.] Paper presented at the 6th Environnements Informatiques pour l'Apprentissage Humain [Informatics Environments for Human Learning] Conference (EIAH 2013), Toulouse, France.

Kaufman, D. (2013, May). Videogames in education: Comparing students,’ student teachers,’ and master teachers’ opinions and experiences. Paper presented at the 5th International Conference on Computer Supported Education (CSEDU), Aachen, Germany.    

Chang, M.-O., & Kaufman, D. (2012, October). Older adults’ leasure time use and meaning of life. Paper presented at the Canadian Association on Gerontology (CAG) conference, Vancouver, BC, Canada. 

Kaufman, D. (2012, April). Enhancing student engagement in elearning: A theoretical perspective. Keynote lecture presented at the 4th International Conference on Computer Supported Education (CSEDU 2012), Porto, Portugal.    

Kaufman, D. (2012, April). The future of elearning. Panel presentation at the Computer-Supported Education (CSEDU) conference, Porto, Portugal.

Kaufman, D. (2011, October). Investigating secondary school students’, student teachers’, and exemplary teachers’ experiences and opinions regarding video games in education. Paper presented at the International Conference on Education & Educational Psychology (ICEEPSY 2011), Istanbul, Turkey.    

Sauvé, L., Sénécal, S., Kaufman, D., & Renaud, L. (2011, October). A generic serious games shell for diversifying distance-learning methods. Paper presented at the 24th ICDE World Conference, Bali, Indonesia.    

Sauvé, L., Sénécal, S., Kaufman, D., Renaud L., & Leclerc, J. (2011, August). The design of a generic serious game shell. Paper presented at the 10th International Conference on Information Technology Based Higher Education and Training - ITHET 2011, Kusadasi, Turkey. 

Kaufman, D. (2011, June). New methods for enhancing student engagement in e-learning. Keynote address presented at the 6th International Conference on e-Learning (ICEL-2011), Kelowna, BC, Canada.    

Sauvé, L., Kaufman, D., & Renaud, L. (2011, June). The impact of an online educational game on knowledge and attitudes. Paper presented at the 6th International Conference on e-Learning (ICEL-2011), Kelowna, BC, Canada. 

Sauvé, L., Kaufman, D., & Renaud, L. (2010, May). L'apport d'un jeu éducatif en ligne Asthme : 1, 2, 3 … Respirez! sur l’apprentissage au secondaire [The contribution of an online educational game Asthma: 1, 2, 3…Breathe! to secondary school learning]. Paper presented at the 78th Congress of the Association francophone pour le savoir, Montreal, QC, Canada.    

Sauvé, L., Royer, M., Kaufman, D., & Renaud, L. (2009, November). Un jeu éducatif en ligne pour modifier les attitudes et les comportements en éducation à la santé [An online educational game for changing attitudes and behaviours in health education]. Paper presented at the 6e Colloque CIRTA - Recherche et pratique du e-Learning.    

Sauvé, L., Kaufman, D., & Renaud, L. (2009, October). Evaluation of the impact of an online secondary school educational game: Asthma: 1, 2, 3…Breath! Paper presented at the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009, Vancouver, BC.

Kaufman, D., Ireland, A., & Sauve, L. (2009, August). A Collaborative, Online, Problem-based Simulation Platform (COMPSoft) for Medical Education. Paper presented at the 2009 Fourth International Multi-Conference on Computing in the Global Information Technology (ICCGI 2009), Cannes, France.

Sauvé, L., Kaufman, D., & Renaud, L. (2009, June). Utiliser des jeux en ligne pour développer de saines habitudes de vie : résultats d’une étude dans les écoles québécoises [The use of online games to develop healthy life habits: Results of a study in Quebec schools. Paper presented at the EIAH 2009 (Environnements informatiques pour l'apprentissage humain) conference, Le Mans, France.

Kaufman, D. (2008, October). Internet-based problem-based learning simulation.Paper presented at the 2008 IASTED International Conference on Computers and Advanced Technology in Education (CATE-2008), Crete, Greece.

Kaufman, D. (2008, April). Helping medical students manage information overload.Paper presented at the First Saudi International Conference on Medical Education (SIMEC 2008), Riyadh, Saudi Arabia.

Kaufman, D. (2008, April). Tips for effective program evaluation. Paper presented at the First Saudi International Conference on Medical Education (SIMEC 2008), Riyadh, Kingdom of Saudi Arabia.

Kaufman, D. (2008, April). What does research tell us about the development of medical teacher expertise? Paper presented at the First Saudi International Conference on Medical Education (SIMEC 2008), Riyadh, Kingdom of Saudi Arabia.

Tsai, L., & Kaufman, D. (2008, March). The effects of a virtual pet dog on children’s development of empathy. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.

Sauvé, L.., Renaud, L. & Kaufman, D. (2008, March). Cognitive and affective impacts of online game-based learning about STIs: Formative evaluation by experts.Paper presented at the Society for Information Technology and Teacher Education International Conference (SITE) 2008, Las Vegas, NV.

Kaufman, D. (2008, February). Games and simulations for learning. Paper presented at the 2008 Teacher Education Conference Pedagogical Practices: Embodies, relational and diverse, Faculty of Education, Simon Fraser University, Burnaby, BC.

Kaufman, D., Sauvé, L., Owston, R., & Watters, C. (2007, October). Learning with games and simulations: Examples, evidence and supporting technologies.Symposium presented at E-Learn 2007–World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, QC.

Kaufman, D., Sauvé, L., & Ireland, A. (2007, July). New tools, new views? Evaluating games and simulations from multiple perspectives. Paper presented at the 38th Conference of the International Simulation and Gaming Association (ISAGA), Nijmegen, The Netherlands.

Kaufman, D., & Schell, R. (2007, July). Collaborative Online Multimedia Problem Based Learning Simulations (COMPS). Paper presented at the 38th Conference of the International Simulation and Gaming Association (ISAGA), Nijmegen, The Netherlands.

Kaufman, D. (2007, June). Innovations in gaming and simulation in health professional education. Paper presented at the SiTEL and ER One Institute “Innovative Education: Keeping the Pace with the 21st Century,” Washington Hospital Center, Washington, DC.

Kaufman, D. (2007, April). 21st century teaching for students’ learning. Keynote presentation at Conference on Celebrating Our Students’ Learning, Kwantlen University College, Surrey, BC.

Kaufman, D. (2007, March). Simulation in the training of health professionals: The COMPS Project. Paper presented at the 2007 BCIT Advanced Applications Conference, Burnaby, BC.

Ireland, A., Kaufman, D. & Sauvé, L. (2006, October). Simulation and Advanced Gaming Environments (SAGE) for Learning. Paper presented at the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006, Honolulu, HI.

Kaufman, D. (2006, October). Simulation and Advanced Gaming Environments (SAGE) for Learning. Invited keynote address at LIGHT THE FIRE, NASAGA's 2006 Conference, Vancouver, BC.

Kaufman, D., Bizzocchi, J., & Schell, R. (2006, October). Transforming PBL into an eLearning simulation. Paper presented at LIGHT THE FIRE, NASAGA's 2006 conference, Vancouver, BC.

Kaufman, D. (2006, May). Collaborative Online Multimedia Problem-based Simulations (COMPS) for Distance Learning. Paper presented at the 2006 CADE/ AMTEC Joint International Conference Innovation in Education: Challenges, Issues, Solutions. Montreal, QC.

Kaufman, D. (2006, May). Simulation and Advanced Gaming Environments (SAGE) for Learning. Paper presented at BCNet IT & Advanced Research Networks Symposium, Simon Fraser University, Burnaby, BC.

Kaufman, D., & Schell, R. (2006, May). Designing for dialogue: Transforming problem-based learning (PBL) into eLearning simulations. Paper presented at the 8th Annual Symposium on Innovative Teaching, Simon Fraser University, Burnaby, BC.

Kaufman, D. (2006, April). Using technology in the classroom. Paper presented at the 2006 annual meeting of the American Educational Research Association (AERA), San Francisco, CA.

Kaufman, D., Strahan, W., & Burk, A. (2006, April). Writing to think, learn, and communicate: Using writing-intensive learning in the higher education classroom.Paper presented at the 2006 annual meeting of the American Educational Research Association (AERA), San Francisco, CA.

Kaufman, D. (2006, April). Using technology in the classroom (session discussant).2006 annual meeting of the American Educational Research Association (AERA), San Francisco, CA.

Kaufman, D., & Sauvé, L. (2005, December). Sage for Learning: Knowledge translation. Invited presentation at the Knowledge Translation Strategies for Social Impact Workshop, 2005 Annual Meeting of the National Centres of Excellence (NCE), Quebéc, QC.

Kaufman, D., Sauvé, L., & Ireland, A. (2005, November). Simulation and advanced gaming environments: Exploring their learning impacts. Invited keynote address at CGAMES 2005, 7th International Conference on Computer Games, Angoulême, France.

Kaufman, D., Trasler, T., & Stewart, M. (2005, September). Supporting best practices through knowledge communities:  a systems approach. Paper presented at the Canadian Association of Continuing Health Education (CACHE) 2005 Conference, Calgary, AB.

Kaufman, D. (2005, July). Simulations and games for learning. Invited presentation at IMPACT 2005: 7th Annual WebCT User Conference, San Francisco, CA.

Kaufman, D. (2005, June). Collaborative Online Multimedia Problem-based Simulations (COMPS) (part of grouped presentation Using games and simulations in higher education). Paper presented at the IXXIIIe International Conference of the International Council for Innovation in Higher Education (ICIE), Belfast, Northern Ireland.

Kaufman, D., & SAGE Simulation Team (2005, June). Collaborative Online Multimedia Problem-based Simulations (COMPS). Paper presented at the SAGE National Conference, Vancouver, BC.

Kaufman, D. (2005, June). Overview of SAGE for Learning project. Paper presented at the Canadian Council on Learning Developmental Conference on Health and Learning, Vancouver, BC.

Kaufman, D. (2005, May). Simulation and advanced gaming environments for learning. Panel presentation at the Education Arcade’s 2005 Games in Education Conference, Los Angeles, CA.

Kaufman, D. (2005, April) Games and simulations for learning. Paper presented at the BCEd Online Conference, Richmond, BC.

Kaufman, D., & Sauve, L. (2004, June). Simulation and Advanced Gaming Environments (SAGE) for Learning: A Pan–Canadian project. Paper presented at ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications, Lugano, Switzerland.

Kaufman, D., Bizzocchi, J., Calvert, T., Dobson, M., Kumar, V., & Fenrich, P. (2004, May). Simulations for learning: Emphasis on medical education. Paper presented at the SAGE for Learning Annual Meeting, Montreal, QC.

Kaufman, D. (2004, May). Simulations for learning: Emphasis on medical education. Presented at the 72nd Conference of ACFAS (l'association canadienne-française pour l'avancement des sciences), Montreal, QC.

Kaufman, D. (2004, April). Simulation and games for learningWork in progress. Paper presented to faculty and graduate students at the Faculty of Education annual Education Without Borders colloquium, Simon Fraser University, Burnaby, BC.

Kaufman, D. M. (2002, May). Development and evaluation of an online course for pre-medical students. Paper presented at the International Council for Distance Education/Canadian Association for Distance Education Regional Conference, Calgary, AB.

Kaufman, D. M. (2001, May). Current university trends in teaching and learning. Concurrent session presented at the 4th Annual Dalhousie Conference on University Teaching and Learning, “Diversity in the Classroom”, Halifax, NS.

Kaufman, D. M., Sargeant, J., Curran, V., Hansen, P., & Hodder, I. (2001, January). Evaluation of a facilitator skills workshop for family physicians. Poster presented at the 26th Annual Conference of the Alliance for Continuing Medical Education (ACMC), San Francisco, CA.

Kaufman, D. M., Laidlaw, T. A., & MacLeod, H. (2000, November). Communication skills in medical school: Exposure, confidence and performance. Paper presented at the 39th Annual AAMC/GEA Research in Medical Education (RIME) Conference, Chicago, IL.

Kaufman, D.M. (2000, September). Motivating physicians to improve their communication skills. Paper presented at the International Conference on Communication in Health Care. Barcelona, Spain.

Kaufman, D. M. (2000, September). Motivating physicians to improve their communication skills. Paper presented at the International Conference on Communication in Health Care. Barcelona, Spain.

Laidlaw, T. A., Prime Walker, B., Simpson, C. D., Sargeant, J., MacLeod, H., & Kaufman, D. M. (2000, September). Integrating cross-curriculum communication skills training in medical education. Paper presented at the International Conference on Communication in Health Care. Barcelona, Spain.

Laidlaw, T. A., Kaufman, D. M., Blake, K., & Simpson, D. (2000, May). The process of feedback. Paper presented at the 2000 Medical Education Symposium, Dalhousie University, Halifax, NS.

Kaufman, D. M., Laidlaw, T., & MacLeod, H. (2000, May). Communication skills in medical school: Exposure, confidence and performance. Paper presented at the 2000 Medical Education Symposium, Dalhousie University, Halifax, NS.

Kaufman, D. M., Mann, K., & MacLeod, H. (2000, May). Change in student learning style during two years of a preclinical PBL curriculum. Paper presented at the 2000 Medical Education Symposium, Dalhousie University, Halifax, NS.

Kaufman, D. M., Laidlaw, T., & MacLeod, H. (2000, March). Communication skills in a medical school graduating class: Exposure, confidence and performance. Poster presented at the 9th International Ottawa Conference on Medical Education, Cape Town, South Africa.

Kaufman, D. M., Mann, K. V., & MacLeod, H. (2000, March). Changes in student learning style during two years of a preclinical PBL curriculum. Poster presented at the 9th International Ottawa Conference on Medical Education, Cape Town, South Africa.

Kaufman, D. M., Laidlaw, T. A., Langille, D., Sargeant, J., MacLeod, H., & Watton, L. (1999, October). Communication skills in medical school: Changes in student attitude and self-efficacy. Paper presented at the 38th annual meeting of the Association of American Medical Colleges (AAMC), Washington, DC.

Mann, K. V., & Kaufman, D. M. (1999, October). A comparative study of problem-based and conventional undergraduate curricula in preparing students for graduate medical education. Presented at a Research in Medical Education (RIME) session of the Annual Meeting of the Association of American Medical Colleges (AAMC), Washington, DC.

Kaufman, D. M. (1999, April). Le nouveau paradigme dans l’enseignement medical: Comment la theorie peut exercer une influence sur la pratique [The new paradigm in medical education : How theory can inform practice]. Invited keynote address presented at the 13eme Journees Universitaires Francophones de Pedagogie Medicale. Universite de Nantes, Nantes, France.

Kaufman, D. M., Ryan, K., & Hodder, I. (1999, January). A study of educationally influential physicians in Nova Scotia. Poster presented at the annual meeting of the Alliance for Continuing Medical Education (ACME), Atlanta, GA.

Kaufman, D. M., & Elliott, J. (1999, January). A comparison of small-group discussion and the World Wide Web for clinical decision-making. Poster presented at the annual meeting of the Alliance for Continuing Medical Education (ACME), Atlanta, GA.

Kaufman, D. M., Ryan, K., & Hodder, I. (1998, June). A study of educationally influential physicians. Poster presented at the 1998 Annual Meeting of the ACMC/ACTH/CAME, Ottawa, ON.

Kaufman, D. M., & Elliott, J. (1998, April). A comparison of the World Wide Web and small-group discussion in clinical decision-making. Poster presented at the 1998 Annual Meeting of the ACMC/ACTH/ CAME, Ottawa, ON.

Kaufman, D. M., Ryan, K., & Hodder, I. (1998, January). A study of the educationally influential physician: Interim report. Poster presented at the 23rd Annual Conference of the Alliance for Continuing Medical Education (ACME), San Diego, CA.

 

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