September 9 - 15, 2017
The World Environmental Education Congress (WEEC) is an international congress addressing education for environment and sustainability. WEEC 2017 is the 9th congress and will feature the theme of Culture/Environment: Weaving New Connections.
The congress is an international meeting point for everyone working with education for environment and sustainable future or who has an interest in the field. WEEC 2017 will be an excellent opportunity to learn more about the latest in environmental and sustainability education, to discuss with people from all over the world, to share your own work and to learn from others. We expect participants from a wide range of countries, and so invite you to add your ideas and energy to the mix. From the congress we aim to build a relevant network among environmental NGO’s, civil society associations, universities, local authorities as well as institutions from any level. WEEC congresses have received UNESCO and UNEP patronage and in many cases the presence or a message of the General Secretaries.
The event is hosted by SFU and the Institute for Environmental Learning with support from the Pacific Institute for Climate Solutions (PICS).
PICS session at the WEEC 2017 Congress on "Innovative tools for education & engagement on Sustainability, Energy and Climate Change"
September 10th, 13:00 to 14:30
This session will explore different interactive games to promote learning on energy, sustainable living and climate change. Each with the goal of mobilizing students to value sustainable actions and to motivate solutions on climate change:
- Megawatts and Marbles: A playful approach to understanding power-systems, Benjamin Lyseng, Institute for Integrated Energy Systems
Participants take on the roles of power plants and work together to “generate” the required amount of electricity, represented by marbles
Participants have the opportunity to design and operate their own low-carbon power system
Experiential learning outcomes include the delicate generation-demand balance and behaviour of different power plants, from coal to solar
- Learning about sustainable living through interactive games, Lyn Bartram, SIAT-SFU
Two interactive games, the Energy Tree and the Water garden, in which the players can explore the impacts of daily activities on electricity and water use
- Future Delta 2.0. An educational video-game for social mobilization on climate change, Stephen Sheppard, Deepti Mathew Iype and Alicia La Valle, CALP-UBC
The Future Delta 2.0 (FD2) videogame enables real-time exploration, querying and creative problem solving of local climate change scenarios, allowing users to learn about potential impacts, adaptation solutions, and mitigation strategies to reduce carbon emissions. The purpose of FD2 is to enable the player (beyond high school students & teachers who have helped co-design & evaluate the game) to experience the choices and decisions that are involved in making Delta an attractive and resilient low-carbon community. This immersive and interactive tool provides an active learning environment that can be integrated into high school curricula, as well as accessed by anyone in the broader community. Guided by teachers and supplementary resources, students can help create alternative future scenarios through inquiry learning around real local issues of climate change. It offers teachers a powerful new tool that may add value to their existing methods and help them meet the new BC curriculum and student citizenship goals more efficiently and interactively.