SFU OPEN HOUSE - JUNE 3, 2006

June 03, 2006
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Come explore and discover Computing Science at Simon Fraser University.  Computing Science is offering a wide selection of activities and workshops for all ages.

The Battle of the Operating Systems: Linux, Windows, and Mac duke it out!
All three operating systems will be used to challenge each other through several tasks! Who takes it? Who reigns supreme? Join us to find out!
 
Location: Computing Science Instructional Lab - ASB 9838
Time: Ongoing

Of Bugs, Worms, Viruses, and Spyware: What makes them tick?
A hands-on demonstration on how to write a virus and secure yourself against it.  
 
Location: Computing Science Instructional Lab - ASB 9838
Time: 11:00am, 12:00pm and 2:00pm 

Open Source Software: Solutions to Public Issues
Presentation by Dr. Rob Cameron

Location: IRMACS 10900
Time:  12:30pm and 2:30pm

Digital Habitats: Customizable Living Room
Obtain a special tag at the Information Desk, .located in the Applied Sciences Building Atrium and when you enter the room, the art, music and temperature will adjust to your choices.
 
Location:  TASC 9201
Time: Ongoing

Computing Science interactive student projects
Have a computer guess your gender, meet your soulmate, test out 3D Tetris, try Crafty, meet Beastor, play UpThrust!

Location:  ASB Atrium
Time: Ongoing

Title:  Crafty

A 3D object, material, model and file browsing utility targeted towards Half-Life developers and enthusiasts.  It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats.
Student Presenter: Ryan Gregg, CMPT

Title:  3D Tetris Game and Screensaver

An interactive multimedia game called 3D Tetris; this game is an extension of the original 2D Tetris, with the addition of an extra dimension. The player must rotate or translate the dropping 3D blocks to form gapless planes, similar to the 2D counterpart where gapless rows need to be formed. To win the game, the player attempts to form as many planes as possible.
Student Presenter: Vincent Chu, CMPT student

Title:  Upthrust - Comparative Algorithms and their Applications

Users pit their skills against a computer in a backgammon-like game called, Upthrust. 
Student Presenter: Marcel Guzman and Tadashi Miyazaki, CMPT students

Title:  The Gender Transducer

A web-based system that gathers quiz answers.  Once complete, it tries to guess one’s gender.
Student Presenter: Allen Pike, CMPT student 

Title:  Beastor

A long time ago in a lab far, far away, there was a Multimedia assignment (CMPT 365) where one student created an all new evil, "BEASTOR".  Planned for the semester and created in just over a week, "BEASTOR" is a 5 to 10 minute classic RPG videogame with hand-drawn 2D graphics, animation, collision detection, leveling system, battles, and a gripping story line.  At 4600 lines of C++ goodness, this program was no slouch for rookie freelance videogame programmer Jesse Faltus
Student Presenter: Jesse Faltus, CMPT student

Title:  Romance Beta 

 Romance Beta is an online browser application whose premise is to model professional matchmaking websites.  It is also an example of the versatility achieved by Java and the Apache Tomcat Server.  Romance Beta uses cutting-edge personal search algorithms to help you find your soulmate. Said soulmates-to-be can exchange personal messages between each other. Timid users can seek help from Cupid's conversation starter feature.
Student Presenter: Drasko Profirovic and Steven Ha, CMPT students

Computing Science table top activities
Location:  ASB Atrium
Time: Ongoing 
 
Mix and Match Careers
Play a game to learn where a Computing Science degree can take you!

Speaker's Corner
Voice your opinion and get the video posted on the Computing Science web site.

PASSPORT Station
Visit our Dual Degree Program table to stamp your booklet and be eligible for prizes.  Find out more about attending a great university in China, learn Mandarin at the same time, and get two degrees in Computing Science!

The Traveling Salesman
Given a collection of cities and the cost of travel between each pair of them, the Traveling Salesman Problem, or TSP for short, presents the difficulty of finding the cheapest way of visiting all cities and returning to one’s starting point. This demo demonstrates how computational power is used to resolve the problem. 
 
Floppy Tower Building Competition - TASC Atrium
Show off your floppy tower building skills by joining the Computing Science Studen Society (CSSS) for this competition.

Welcome to the School of Computing Science!  Open House is your opportunity to access research labs often closed to the public.  Here’s a taste of the demos you’ll experience in our CS Lab Tours.  Tours will be held at: 11:30, 12:30 and 1:30 pm.  We look forward to meeting you! 

Location:  Please meet tour guides in the ASB North Atrium
Time: 11:30am, 12:30pm and 1:30 pm. 

Title:  Eye Gaze Tracker

Eye tracking hardware has been in use for a variety of experiments to shed some light on what exactly users are looking at.  For example, by using common user interface hardware, a subject’s gaze can be measured to determine how long he/she looks at an advertisement banner on a web site.  We are interested in using the trackers to find out what surgeons are doing during suturing (the process of stitching together body tissue) -- from the point when the surgeon picks up the suture until the excess is cut off.

Title: Improving Automated Speech Recognition

Automated speech recognition (ASR) demands highly accurate and robust recognition software.  Despite vendor claims, current implementations of radiology report dictation are sub-optimal--leading to poor accuracy, and time and money wasted on proofreading. We have solved this problem by detecting and highlighting errors in a machine-transcribed report.  The radiologist can now proofread more efficiently and the benefits of ASR are largely restored.

Title:  Answering Questions with Machine-Generated Summaries: SQuASH (The SFU Question Answering Summary Handler)

SQuASH is a system built at the Natural Language Lab at SFU that
produces summaries of multiple news stories in order to answer a
particular question that you might have about a topic. We will
provide an interactive demonstration of this system.

Title: Motion Capture: Through the (Electronic) Looking Glass

Experience the motion capture technology used to create movies such as "King Kong," "Lord of the Rings," and popular videogames.  Have your movements recorded by our high-speed sensors and replayed on a dazzling wall-sized three-dimensional display.  Although, after the computers morphed your recorded movements, the figure moving on the screen may look quite different from what you'd see in the mirror!

Title: RNA Secondary Structures and RNA-RNA Interaction Prediction

Two of our research projects at SFU’s Computational Biology Lab are RNA Secondary Structure Prediction and RNA-RNA Interaction Prediction (RIP).  RNA Secondary Structure Prediction consists of accurate computation, in 3D form, of an RNA sequence.  RNA-RNA Interaction Prediction figures out the joint structure formed by two interacting RNA sequences. We will be presenting these two projects and their results as thriving examples of bioinformatics and computational biology research.

Title:  Shape Representation and Analysis of the Human Bicipital Groove

The bicipital groove of the proximal humerus is formed by two bony protrusions (tuberosities) on the humeral head, and serves to retain the long biceps tendon as the arm moves.  The shape of the bicipital groove is related to the incidence of long biceps tendon pathology.  We investigate a medial axis-based 3D shape representation for the qualitative and quantitative analysis and visualization of the bicipital groove.

Title:  Issues in Cardiac Image Analysis

According to WHO estimates, cardiovascular diseases (CVD) kill one person somewhere around the globe every two seconds. Effective diagnosis and prognosis of CVD entails reliable computation of cardiac functional parameters like Heart Strain, Geometry and Fiber-Orientation. We investigate a registration-based segmentation approach applied to Cardiac MRI images to estimate these parameters. Eventually, our work will lead to statistical databases of such parameters to describe variations in normal and abnormal hearts.

Title:  Autonomous Robots

The Autonomy Lab builds teams of robots that work together to solve real-world problems.  The act of working uses energy, and our robots must recharge their batteries periodically to continue working. Animals face the same problem, and have evolved a wide range of strategies to obtain and manage energy and other resources. We investigate recharging and work strategies that enable robots to survive for long periods of time (or indefinitely), using theories and models from the science of animal behaviour, ecology and economics.

In our lab tour, we'll have two Pioneer robots running around to show you how robots perceive the world. You may be surprised at how limited it is, and how different it is from how humans see things--this is an important part of what makes robotics difficult. We'll also show how aggressive behaviour can make life easier for robots, and a video of a robot sheepdog that gathers flocks of real ducks.

Check out the Family Carnival, Discovery Trail, and much much more at:  http://www.sfu.ca/openhouse/