Research, Installations, Exhibitions

Researchers present works at prestigious ACM CHI conference on Human Factors in Computing Systems

April 24, 2025

Researchers from the School of Interactive Arts & Technology (SIAT) will have a significant presence at this year's ACM Conference on Human Factors in Computing Systems (CHI), the premier international conference of Human-Computer Interaction.

Researchers from SIAT contributed twelve full papers, five late-breaking works, and one video showcase to the 2025 conference. In addition, several SIAT researchers will be leading conference workshops throughout the week.

Contributions to the conference come from SIAT professors Alissa Antle, Steve DiPaolaCarman Neustaedter, William OdomBernhard RieckeWolfgang Stuerzlinger, and Ron Wakkary, along with many graduate students and alumni.

Professor Wolfgang Stuerzlinger will also be recognized at the conference on April 28th as a newly inducted member of the SIGCHI Academy.

The 2025 conference will be taking place from April 26th-May 1st in Yokohama, Japan.

Explore all of the papers, late-breaking works, and workshops by SIAT researchers below or explore the CHI conference program at the CHI 2025 website.

A user stepping on a proposed RedirectedStepper device in the real world (top-right) to ascend a stair in virtual reality (VR) (left) from Wolfgang Stuerzlinger's research paper "RedirectedStepper: Exploring Walking-In-Place Locomotion in VR Using a Mini Stepper for Ascents."

Conference Papers

  • "AI Afterlives" as Digital Legacy: Perceptions, Expectations, and Concerns
    Ying Lei and collaborators
    Read the paper →
  • A Systematic Review of Fitts’ Law in 3D Extended Reality
    Wolfgang Stuerzlinger and collaborators
    Read the paper →
  • Backyard Practices: A Liminal Approach to Designing in More-than-Human Worlds
    Ron Wakkary, Doenja Oogjes, Nazmus Sakib, and collaborators
    Read the paper →
  • Being in Virtual Worlds: How Interaction, Environment, and Touch Shape Embodiment in Immersive Experiences
    John Desnoyers-Stewart, Alissa Antle, and Bernhard Riecke
    Read the paper →
  • Briteller: Shining a Light on AI Recommendations for Children
    Alissa Antle and collaborators
    Read the paper →
  • Constituency as a Matter of Practice: Moving a Plant Studio
    Ron Wakkary and collaborators
    Read the paper →
  • Exploring the Impacts of HEXACO Personality Traits on Text Composition and Transcription
    Wolfgang Stuerzlinger and collaborators
    Read the paper →
  • Noel: A Chatbot Persona to Support Children Designing for Others
    Priscilla Lo, Annemiek Veldhuis, Alissa Antle, and Steve DiPaola
    Read the paper →
  • Queue Player: Investigating Distributed Co-Listening Experiences for Social Connection across Space, Time, and Tempo
    Samann Pinder, William Odom, MinYoung Yoo, Ayush Misra, Henry Lin, Carman Neustaedter, and Samuel Barnett
    Read the paper →
  • RedirectedStepper: Exploring Walking-In-Place Locomotion in VR Using a Mini Stepper for Ascents
    Wolfgang Stuerzlinger and collaborators
    Read the paper →
  • There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell
    Annoy K. Mutasim, Wolfgang Stuerzlinger, and collaborators
    Read the paper →
  • Translating HCI Research to Broader Audiences: Motivation, Inspiration, and Critical Factors on Alternative Research Outcomes
    MinYoung Yoo, William Odom, Ron Wakkary, and collaborators
    Read the paper →

Late-breaking works

  • BRieFLY: Mindful Breathing and Playful Interaction to Foster Self-Connection in Mixed Reality
    Gul Deniz Ural, John Desnoyers-Stewart, Bernhard Riecke, Rayne Inkster, and Faranak Farzan
    Read more →
  • Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality
    Wolfgang Stuerzlinger and collaborators
    Read more →
  • Designing-With and Situating Biomaterials
    Lauren Thu and Ron Wakkary
    Read more →
  • Exploring and Modeling Gaze-Based Steering Behavior in Virtual Reality
    Wolfgang Stuerzlinger and collaborators
    Read more →
  • HemisFear: A Virtual Reality Exposure Therapy Prototype Driven by Cross-Cultural Understanding of Dog Phobia
    Jacob Sauer, Bernhard Riecke
    Read more →

Workshops

  • Designing and Developing User Interfaces with AI: Advancing Tools, Workflows, and Practices
    Led by: Wolfgang Stuerzlinger and collaborators
    Sun, 27 Apr | 9:00 AM - 10:30 AM
    Learn more →
  • Research Products and Time: When, For How Long, And Then What?
    Led by: William Odom and collaborators
    Learn more →

Video showcase

  • Queue Player: Distributed Co-Listening of Shared Digital Music Histories through Tempo, Time, and Space
    Tue, 29 Apr | 4:20 PM - 5:50 PM
    Samann Pinder, William Odom, and Samuel Barnett
    Learn more →

BRieFLY CHI video submission. Project by Gul Deniz Ural, John Desnoyers-Stewart, Bernhard Riecke, Rayne Inkster, and Faranak Farzan

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