Prospective students

At the School of Interactive Arts & Technology (SIAT), we focus on the creative development of digital technologies, and on the people who use them. Are you interested in telling stories? You’ll have a variety of sandboxes to play in, from game design to interactive film. Interested in impactful ideas? We can help you design and develop user experience for the communities and cultures that matter to you. Want to make new friends and industry connections? We invite you to join our active student community and far-reaching industry network.

If you are interested in programming, art, and design, SIAT may be a good fit for you!

What is it like being a SIAT student?

Watch this video to learn all about our student experience, created by talented SIAT students AJ Panghulan, Edward Li, and Justin Wang.

Watch this video to learn about the first-year experience at SIAT, courtesy of our very own Interactive Arts and Technology Student Union.

Why join SIAT?

SIAT is a program about ideas and the creative ways we can use art, design and technology to understand and solve problems. SIAT is interdisciplinary. That means your course work combines art, design, social science, and computer science so you develop the unique blend of critical thinking and creative skills that employers look for. 


Our Facilities

SIAT has several dedicated spaces and a large pool of library equipment reserved for our students. Work on group projects in one of our three studios, construct your next material masterpiece at our Solid Space fabrication lab, or play with cutting edge equipment from DSLR cameras to virtual reality headsets.


Our Faculty

The faculty of SIAT boasts a range of talented industry experts and academics. Explore the work of some of our most engaged professors:

William Odom

Things like photo albums and music collections capture our life histories — they represent aspects of who we once were, and help us reflect on what we might become in the future. But in the digital age, our albums have hundreds of thousands of photos, and our music collections are streamed from the cloud through services like Spotify. William Odom and his research group explore how we can design technology that supports meaningful interactions, despite the large and dynamic nature of these collections.

LEARN MORE →

Alissa Antle 

Alissa Antle creates new forms of computer systems that change the way people think and learn. She focuses on helping disadvantaged children learn better. For example, her interactive technologies have been used in schools to help children with dyslexia learn to read and write, and to help children with anxiety learn to self-regulate at school and home.

LEARN MORE →

Bernhard Riecke 

Bernhard has been researching Virtual Reality for more than 20 years, going beyond traditional disciplinary boundaries to combine the natural sciences with human-centred and creative approaches. Using immersive VR in his iSpace lab, Bernhard is currently studying how we can use Virtual and Mixed/Augmented Reality to foster meaningful experiences and emotional shifts that we might otherwise never be able to experience, like the astronaut’s experience of the “overview effect” as they view earth from outer space.

LEARN MORE →

Sample Undergraduate Projects

What can you do with a SIAT degree?

SIAT fosters skills and industry connections that open up a wide array of potential career paths for SIAT graduates.

See our potential careers page and the graphic below for examples of some careers that our graduates have gone on to.

 

Our Alumni 

Marine Au Yeung, BA 2019
Interaction Designer at Artefact

“What makes the SIAT program unique is the people. There is a strong sense of comradery, and the courses bring people together. A lot of the time, this comradery grows into long-lasting friendships and mentorships that continue teaching and driving you to become better at what you do and to be a better person.

"SIAT also provides opportunities to work in the industry before graduation, which I consider crucial, including co-ops, internships, and the annual Touchpoint conference where students meet and interview with industry professionals. Beyond technical skills, SIAT prepared me for life after graduation by helping me develop in-demand soft skills such as efficient communication, working well under pressure, and understanding how to compassionately and effectively collaborate in a realistic work environment.”

Sydnee McLeod, BA 2019
Community Manager, Norsfell

“SIAT covers such a wide variety of creative areas. From graphic design to video editing, to game design, you get to try out such a variety of classes and can decide which path you prefer to head down. I think that benefitted me as I gained different skills, whether they be art-related or more on the technical side of things. I focused mainly on the arts side of the program, and on classes about why people use technology the way they do.

"The SIAT co-op program helped me to polish up my resume and cover letter, which I believe set a foundation for getting a job. Co-op also had opportunities for networking events, which led to interviews. I always knew I wanted to work in the games industry, and I now work at a games’ company as a Community Manager for a PC title. I use a little bit of something I learned in (nearly) every class in my job now.”

Brendan Vance, BSc 2011
Lead Software Developer, Epic Story

"The cool thing about SIAT is you get to make a bunch of projects (which let you try as hard as you want to and learn as much as you can). I got to learn practical skills like videogame programming' but I also learned how to work collaboratively and adapt my skills to new design contexts.

"I've since worked on Flash games, mobile games, indie games, and the occasional art project. I've written some critical essays, and helped run alternative game exhibitions and even done a few talks. But all that stuff is really just the continuation of my SIAT experience. I'm still programming creative projects on small-sized teams, or slapping together jury-rigged art exhibitions, or doing group presentations. It's fun!"