- DEUG MIAS, Applied Mathematics and Computer Science, Nantes Science Faculty
- BSc, Computer Graphics, Louvain-la-Neuve Catholic University
- MSc, Computational Linguistics, Nantes Science University
- MSc, Artificial Intelligence, Supaero
- PhD, Artificial Intelligence and Cognitive Sciences, Laval University
Philippe Pasquier works on creative processes and generative systems. He is both a scientist specialized in artificial intelligence and a multi-disciplinary artist. His contributions range from theoretical research in multi-agent systems, computational creativity and machine learning to applied artistic research and practice in digital art, computer music, and generative art. Philippe is associate professor in the School for Interactive Arts + Technology and adjunct professor in Cognitive Science at Simon Fraser University.
Philippe's academic and artistic work has been shown in prominent venues on all five continents, including at the Centre Pompidou (France), IRCAM (France), GMEA (France), Les Bains Numériques (France), Musée d’art Contemporain de Montréal (Canada), Mutek festival (Canada), Sydney Biennale (Australia), Earzoom festival (Slovenia), ISEA2012 (Turkey), ISEA2014 (Dubai), ISEA2016 (Honk Kong), ZKM (Germany), Vooruit (Belgium), Rio Olympics cultural program (Brazil), and ISEA2017 (Columbia).
Philippe's projects have gained support and recognition from more than 20 scientific or cultural institutions including the Canadian Council for the Arts (CCA), the Natural Sciences and Engineering Research Council of Canada (NSERC), the Social Sciences and Humanities Research Council of Canada (SSHRC) the French Ministère de la Culture et de la Communication, the Australian Research Council and the Australian Council for the Arts.
Philippe is the chair and investigator of the AAAI international workshops on Musical Metacreation (MUME), the MUME concerts series, the international ACM Conference on Movement and Computation (MOCO), and he was director of the Vancouver edition of the International Symposium on Electronic Arts (ISEA2015). He has co-authored over 120 peer-reviewed contributions presented in the most rigorous scientific venues, and is online class on Generative Art and Computational Creativity for SFU in partnership with Kadenze is the most popular of its kind.
- Multi-agent systems, artificial intelligence, artificial life, machine learning
- Metacreation and computational creativity: endowing machines with creative behavior
- Audio art: composition, sound design, sound spatialisation
- Performance and technology: theory and practice