- People
- Leadership & Staff
- Research faculty
- Gabriela Aceves-Sepúlveda
- Alissa N. Antle
- Sheelagh Carpendale
- Parmit Chilana
- Jon Corbett
- Steve DiPaola
- Halil Erhan
- Brian Fisher
- Diane Gromala
- Marek Hatala
- Kate Hennessy
- Alireza Karduni
- Sylvain Moreno
- Carman Neustaedter
- Will Odom
- Philippe Pasquier
- Niranjan Rajah
- Bernhard Riecke
- Gillian Russell
- Thecla Schiphorst
- Chris Shaw
- Wolfgang Stuerzlinger
- Ron Wakkary
- Ö. Nilay Yalçin
- Teaching faculty
- Emeritus
- Adjunct Faculty
- Alumni
- Work at SIAT
- Research
- Programs
- News & Events
- Spaces & Equipment
- StudioSIAT
- Media
- Showcase
- Showcase Submission Form
- Fall 2024 Project Showcase
- Summer 2024 Project Showcase
- Spring 2024 Project Showcase
- Fall 2023 Project Showcase
- Spring 2023 Project Showcase
- Fall 2022 Project Showcase
- Spring 2022 Project Showcase
- Fall 2021 Project Showcase
- Spring 2021 Project Showcase
- Fall 2020 Project Showcase
- Contact
- Staff & faculty resources
The Eternal Dusk
Game
By: Muskan Kalra, Christian Santos, Sanya Kalra, Jacob Tang
Course: IAT 313 Narrative and New Media
Description: Our project adapts the script Eternal Dusk into a cooperative fantasy board game with narrative driven mechanics. This submission explores our process of translating the story's themes, characters, and challenges into an interactive format that engages players through storytelling, decision-making, and gameplay mechanics.
Story Summary:
Eternal Dusk follows Faye, a young girl who discovers her latent magical powers while battling the rise of eternal darkness led by the Vampire Lord. Alongside her allies, Colin and Gobba, she embarks on a journey of survival, moral choices, and self-discovery.
Integration into Gameplay:
- The physical board represents key locations, allowing players to traverse and interact with the world.
- Scenarios reflect the world’s themes, from defending the village to infiltrating the castle.
Narrative Structure in Gameplay:
- Prologue: Introduces Faye’s backstory and the impending threat of eternal darkness.
- Act I: Players defend the village, forming bonds and facing their first moral choices.
- Act II: As they navigate the Enchanted Forest, players uncover secrets, gather resources, and make decisions affecting future outcomes.
- Act III: The climax unfolds in the Vampire Castle, where the team confronts the Vampire Lord in a battle influenced by prior choices.
Gameplay video: