Gender & Videogames: Through the Pensieve Darkly
Jennifer Jenson, Director of the Institute for Research on Digital Learning, Professor, York University
Feb 22 2017, 12:30 - 14:20 pm, SFU Surrey Room 5380
About the talk:
This talk will address the precarious conditions that women face as marginal subjects in the video games industry and as sexualized objects in its creative and cultural projects through the lens of ‘feminist forensics.’ From widely reported cases to much smaller but no less harmful everyday occurrences of harassment, the presence and visibility of women in games across all sectors has been met with extreme hostility. It will describe the design and implementation of a large-scale, SSHRC-funded Partnership grant that is an explicitly feminist project, “Re-Figuring Innovation in Games” (ReFiG). That work is meant to this status quo, and then sketch out how its specific themes and projects seek to support the full and fair participation of women in games.
Professor Jennifer Jenson is the Director of the Institute for Research on Digital Learning and Professor of Pedagogy and Technology in the Faculty of Education at York University. She has examined gendered play for nearly 2 decades, both in adults and in youth, and has authored numerous papers on the topic. She is also the Principal Investigator of ReFig (www.refig.ca), a 5-year SSHRC funded, international Partnership Grant.